Rebeltrooper's Luke/Rey Deck

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The Last Jedi (Pearl Yeti - ETX 1st Place) 46 35 15 1.0
Rebeltrooper's Luke/Rey Deck 18 13 23 2.0

Rebeltrooper 964

So this is the deck I took to my store championship which took 1st place. During the tournament I was 3-0 against Poe/Maz with a fourth game that was conceded, I was 1-1 against Vader/Raider decks, 1-0 against Palpatine, and in the semi-finals i was 2-1 against a EPhasma/guavian/trooper deck. This deck was built/designed because one, I wanted to make a competitive Luke deck, and secondly, I took the foundation i built in Awakenings and started playing a lot of games on TTS to figure out how to consistently defeat Poe/Maz and emperor since I anticipated that most of the field this early would be one of these two decks.

Earlier iterations of this deck used far more than 8 upgrades, but I have come to realize with the speed of which this game is currently played that a deck with only 3 dice no matter how powerful Luke's potential rolls are, that you need to have a deck to be more flexible than upgrade oriented. That specifically is the reason why there is 4 situational dice removal cards that I only run 1 of (confidence, misdirection, guard,high ground). The biggest part of consistently winning in my opinion (be it right or wrong) is having a deck that is situationally better than your opponents. My best example of this is that Poe/Maz does what it does right? I think everyone would agree that the deck does a lot of damage has minimal removal and doesn't really care what it's opponent does. It makes it a low skill deck to play because for the most part it's strong consistency plays itself (this is not to say that a great player using that deck doesn't make it an amazing and difficult deck to beat). What I do think is that this deck's flexibility to handle what poe/maz does as well as what Palpatine does, as well as what vader/raider does is exceptional when played correctly.

I've played this deck throughout the TTS league season 2 (knocked out in the round of 16 due to a play mistake I made against a good player who capitalized) but when I played it live during this tournament i realized that when I played the poe maz deck, my deck ran one way, and when I ran into vader raider, it was an entirely different deck, and when I played the EPhasma/guavian/trooper deck, my Eluke deck became something I have never played before (this is not an exaggeration, in the BO3 I lost the first game and was only able to win the next 2 because of the flexibility of the way the deck was built).

During one of the matches against the Phasma deck I won picked my opponents BF and gave luke 2 shields, and throughout the game I played x2 cautions, and return of the jedi for an additional caution, and both rejuvenates on luke giving him a total of 25 hitpoints. No matter how bad you roll, at some point I'm going to hit a 3 side with a vibroknife out and a My ally is the force to drop a quick 6 or what happened more often was a quick 12-14 depending on focus' damage rolls and eliminating their main target or multiple targets. It was merely a matter of time. Other games I was able to blow maz up first turn consistently leaving only poe on the second turn who only got off 1 thermal the first turn with 1 damage on luke and 3 on rey.

This is not to say this deck doesn't have weaknesses because it absolutely does. The Phasma deck game it far more problems than I anticipated, but that may be due to the fact that I prepared this deck to deal with Poe/Maz and emperor exclusively. which it won all its match ups against with only 1 being what I would consider close.

Changes to the deck I will make in the future: Add a return of the jedi (i only ever used it for caution or my ally is the force) Add or subtract 1 makashi training based on local meta, if u plan on seeing a lot of vaders it's ability is strong Add 1 force illusion (also depending on local meta, do u plan on fighting 3/5 poe maz or emp, or 3/5 decks running vibro)

The Last thing I will say is that I play Maz's Castle for 2 reasons. I always pick the enemy's battlefield (even against poe/maz giving them their emperor's throne room... it's really not that big of a deal this deck has cards to handle the burst damage of poe's special and what they play in their deck). Secondly, I only take it playing against Mill (usually ds only since their mill is mostly hand mill). I'll roll out luke or action cheat with rey to roll out my dice, and resolve them ASAP for whatever damage I can get, then claim before they can mill my hand and shuffle 100% of the cards under my deck to protect the 30 cards I have, and I never reroll.

This deck is not perfect, it is perfectly situational and I believe although it has low skill cap moves like roll a luke 3 and play my ally is the force, to efficiently play this deck it will take much practice but it's situational flexibility against many current meta decks makes it MORE than competitive and people haven't played against it! So people don't know how or what to expect, giving an additional advantage.

Anyway, many people asked me to submit my deck, here it is, there is a few changes possible, I'd advise keep the upgrades low, lukes dice plus my ally is the force is more than enough to kill, and don't be afraid to use premonitions on my ally is the force, I got lucky and made a sick play against palp to do 14 damage in 1 turn with 1 vibroknife, 1 owtf with the 3 focus side showing and x2 my ally is the force.

Best of luck!

34 komentarze

Virtigo501 123

Mono blue hero seems forced to play very defensive to make up for the lack of great removal cards. I am in the same boat you are in terms of making blue hero work, I am working on Obi-Wan however since he has guardian built in to really help in a pinch.

Q: What makes Luke better in your opinion?

Have you had success vs control decks/imperial inspection?

Can you give a play-by-play strategy vs Poe/Maz? What do you look for in your starting hand and why? Thank you for posting this, us mono blue hero people need to stick together. :D

Rebeltrooper 964

Actually against poe/maz I just want to blitz them. So ideally the obvious force speed/vibro, but if not as many 0-1 cost events like caution/force speed/over confidence etc. Something with dice removal or shield creation. Agains poe maz never shuffle back in my ally is the force since it turns 1 luke 3 to a 6. Only hit Maz first turn if u can kill her, which is actually easier than it sounds. Otherwise all focus on poe. As far as control/imperial inspection decks... what are they going to put back in my hand? 0 cost force speed or an ambush weapon rey can use this turn again or next? Both situations do not hurt me. My win condition is based off Lukes dice not my upgrades which by the list is minimal. That 2 damage side is what makes him marginally better, but I think with the new 0 cpst cars (the one with luke wielding the saber) that uses the value of any dice to turn it to any symbol would potentially make obi better giving him a 1x 1x 2x 3x side or the more standard 1x 2x or 2 focus 3x side with his ability. But Lukes extra card draw... I often reroll 1 2 and sometimes 3 times first turn to get that damage to either blitz the damage or force their dice removal early.

talism 36

Ive been playing a eluke rey deck as well with great success. I like the logic of mazs for hand mill decks but giving up the recursion battlefield might be to much I fear a deck like this might end up doing what zach buns han rey deck did in the top 4 of worlds and crap out. Good work on the win

Virtigo501 123

Thanks for the reply. I'm going to completely change my Obi-Rey deck to mirror as best I can your deck with Determination and see how it goes.

Rebeltrooper 964

You are right about that, this deck is amazingly burst though. Breaking the 2nd chance usually isn't a problem. As I said though this deck is entirely situational. If I'm up against that han rey and I pull a vibro in my opening hand... I pick my BF.

Rebeltrooper 964

Beat of luck virtigo, I really think it could very well be better than the luke deck, but I didn't have time to test it throroughly enough to feel comfortable operating it in a store championship. The 1 hp difference is major and running obi, i'd consider adding 2 more high costed upgrades mind probe and or force throw (force throw is super overrated if ur playing poe maz, they resolve too fast and 1 or 2 damage isnt worth the randomness of the rolling force throw and the cost). I wouldn't add more than 1 or 2 upgrades. Maybe Lukes saber. Best of luck... cheers!

sunnyravencourt 19

Great deck. Makes me want to get my hands on a Luke badly.

darthryan 17

Was stoked to see this win at Red Castle. Inspirational my friend.

saltsaltsalt 119

@Rebeltrooper Very cool deck and congrats on the win. This goes to show people it's not all Moe and that knowing your deck inside out puts you miles ahead of other people! So I'm curious on multiple thoughts here;

Premonitions. I've seen various decks try to use this, usually when running boundless ambitions, pull the strings etc. What role does it fill in your deck and what were you chiefly using it for? If it's situational.. then specifically against moe/palp?

Mind Probe; why run it as a 1 of? What did it accomplish that running another Makashi or Lightsabers do not?

With running quite a few 1 of cards are you worried you'll frequently get a bunch of re-roll fodder or end up searching for a specific card in your deck never to find it?

How does this deck operate against decks packing lots of removal? If they're able to control 1 or even 2 luke dice in the first 2 rounds can you come back from that?

Cheers and congrats again!

badeesh 56

Excellent deck theory and I agree quite wholeheartedly with the approach. I don't have the same amount of legendaries (I can't afford to buy like I used to) but I think this is strategy is not just applicable to mono-blue heroes. Good result, and well played. If you get an opportunity to try it, the mega-focus approach with Heals and eObi/Acolyte suits this idea very well too, and the guardian control pushes it over the edge against Poe/Maz.

Masnonet 165

What about Willpower? I feel it's stronger than Rejuvenate.

Tybrid 922

It costs.

lowestlime 1

@Virtigo501 Hey I'm also running a eQbi/Rey deck. I built it to almost match this. The only thing I am running different is a extra Makashi Training instead of a mind Probe. Mainly cause I don't have one. I play tested it a lot last night with a friend and it does fairly well. Went fairly well 1-2 against Poe/Maz but all games could have went either way. 2-1 against ePalp which the one lost came down to him drawing a force illusion on his last turn. Had no problems with baby vader/kylo think I took all 3 games there. Also play against a ig-88/trooper/enforcer deck that I didn't have any problems with. I like the idea of adding in Determination. Not sure if I will right away yet. I will be going to a store championship this weekend I can let you know how it goes if you would like.

Rebeltrooper 964

@saltsaltsalt premonitions has been a card that i have used in various situations for this deck. You can use it defensively to counter a Palpatine deck that is going to use it for Rise Again. You can also use it offensively in several different ways. My favorite ways to use it is with my ally is the force because when I get that second copy of premonitions I'm choosing to play it on Luke's three side so it turns that into six right away and your opponent doesn't see itcoming. It also allows you to play with mind probe or the two copies of one with the force. My reasoning for this is that Resource Management in this game is crucial to winning and my ability to put out medium cost events or high-cost items for free allows me to utilize a's many of the events in my hand each turn. I don't like to run low cost weapons that can get bounce back into my hand from Imperial inspection unless I want them to be balanced back in my hand. When somebody uses Imperial inspection on my vibro knife even though it cost me two resources I love the fact that I get to use it for Action cheating on Ray the next turn. The three cost lightsaber utilizes far too many resources in an average 4 turn game to be beneficial, if u play it second turn that leaves u with really only 1 of the 4 resources available to handle what your opponent is doing on the table which won't maximize the value of your hand. The game is so fast at this point that if you don't know if you're winning or losing by Turn 3 you've probably lost the game. So in these crucial early turns I want to be able to use my resources to defend the hit points on my characters not by putting out a lot of items that I may only get one turn of use out of before they die. The one question I've gotten the most is how come I use cards that only have one copy of them and it's because this deck is situational and I want to be able to adapt to the my point across from me so if I'm playing Poe maz I want to get both of my cautions and I want to be able to get Return of the Jedi to use caution again because they do no unblockable damage the more damage they have to go through the longer luke lives the more likely that at some point I'm going to roll a three or two or both and be able to drop my ally as a force and eliminate poe or eliminate maz. Most of the cards that I play one copy of like confidence aren't considered great carts but they have great effects if used right so I don't want to have two copies in my deck because I'm not going to get an opportunity to play two copies in the same game but I will almost always get to use it one time if I draw it. After u have 0 resources from playing vibroknife, nothing is sweeter than playing confidence against poes disrupt side that was going to turn into a special when he claimed next move.

Cheers

Pearl Yeti 977

Just used this deck to take 2nd at a 31 person event. my finals match opponent was quite skilled, and running a Vader/Raider with Boundless Ambition. I might have eked out the win if I had a little more familiarity with the deck (or if I had realized 3 turns earlier that I was being milled!), but conjecture is pointless and my opponent played a great series of games and really deserved 1st place. 2nd place won me that sweet Lure of Power playmat. Thanks @Rebeltrooper!!! And thanks to Ethan, my opponent, for being awesome.

I made some slight tweaks to the deck and realize I de-optimized it for Imperial Inspection. I replaced Mind Probe with Rey's Staff and Higher Ground for Force Illusion and Confidence for Guard.

My reasoning on Rey's Staff was just more consistently having a round 1 weapon on Rey that brought with it some mitigation that works against every deck type. Removing Vader, Poe and Palpatine 3 damage sides feels so good. Hitting for 3 damage or helping resolve those pesky modifieds feels good too. Upgrades early and often into One With The Force.

Force Illusion over Higher Ground because the decks that have scary dice seemed to be claiming faster than me (Poe/Maz, Palp) so it wasn't getting used a lot but Force Illusion blocks a lot of damage vs those very same decks.

Guard over Confidence because man, removing 2 or 3 dice feels so good! I now view Rey's dice as sacrificial until Luke is dead. Every opportunity I have to use Guard on her +2 melee I do it. Every time I can use Caution to remove her die to get Luke 3 shields, I do it. Rey's die has minimal influence on early game unless you know for certain she is going to help take down a Maz or Raider round 1. But getting those early Cautions and Guards seems to ensure victory just as much as Force Speed / Vibroknife opening hands.

All in all, Rebel put together an amazing list and I think as we explore the list possibilities further it will continue to prove a very consistent deck. Don't believe claims to the contrary!

Rebeltrooper 964

@pearlyeti wow man that is amazing! how did the other match ups go? I gotta say, the Rey's staff addition, im gonna use that for sure. I never even considered it but it makes all the since in the world! I wish it was blue for guard though. I completely agree on high ground, I was looking for a spot to get a 2nd force illusion in the deck. Lastly, what do you think about adding another RotJ? After the Red Castle SC, i felt like the RotJ was clutch in so many situations that I wanted to get another copy in the list, but would you say it needs it or that it would slow it down? By the way, great way to explain the utilization or Rey's dice, in person I was able to explain that, but through text when I was writing this up, I completely misrepresented the proper use of rey early game. You hit the nail on the head. Great job and great showing on the tourney! I appreciate the feedback as well!

lowestlime 1

@pearlyeti hey I ran pretty much a mirror of this deck, expect I am running obi instead of Luke. I switched out the mind probe for a extra Makashi Training. I ended up going 3-1 with it finished in the top 8. My loss came from a baby Vader/kylo that I made some mistakes on. I'm looking at switching out high ground and something else for two copies of determination. I also like some of the cards that you had mentioned, but don't want to switch too much at once. Congrats on your finish.

Pearl Yeti 977

@Rebeltrooper I think I tried playing Guard on Rey's Staff 2 times yesterday....I'm bad at this game.

So far I like RoTJ as a 1 of. I only got it off in 2 games of 13, just because we were done by round 3 or I was too constrained on resources. In retrospect I was far too focused on grabbing back My Ally Is the Force instead of using it for another early Caution or Guard..and that might have saved me in my lost games...man, tough call.

I will say my most evil swing for damage was because of RotJ. Somehow I had pumped up to 5 resources. I used My Ally Is the Force on a 3 focus OWTF to get 3 + 3 + 2 melee damage. Resolved it with ambush. Next turn I RotJ the My Ally Is The Force. Next turn I used it on OWTF 3 focus again to get 3 ranged, 1 melee. That killed a 12 health Poe.

Rebeltrooper 964

@pearlyeti haha I love it! Those plays are what make this deck so much fun to pilot! That's awesome! I agree it's easy to grab a my ally is the force with rotj, but sometimes caution or guard are the less sexy versions of its better play. Well done man. Nothing like dropping a bomb on an opponent that didn't see it coming or had no idea a play like that was possible!

lowestlime 1

@pearlyeti don't feel bad I tried it off a vibroknife yesterday. I do like having premonitions in the deck. I was able to pull of a turn one owtf with it. Let's just say my opponent wasn't​ to happy to see that.

Rebeltrooper 964

@lowestlime lol that's awesome. Question for you both though. @pearlyeti it might just be because one of the most common questions I've gotten so far is why do you play premonitions in this deck, you hardly have anything expensive in it. Does premonitions feel consistently useful, or is this the card to cut from the list if you need room? I think I fully utilized it in 50% or more of my games, and probably 75% of my close games since they lasted longer I was able to get it off.

Pearl Yeti 977

I'm hesitant to cut Premonitions because next to My Ally Is the Force it feels like the soul of this deck. I would not call it consistent though. But when it does hit it means you won the game. It also feels defensive against Unkar's and Kylo's because it helps you hide those OWTF or My Ally Is The Force that you can't pay for without having to pitch them. A little nest egg...

Also, lets face it, you've caused a stirring in the meta. We're going to see more Luke/Rey out in the wild which means the Premonitions theft will become common, and fun!

lowestlime 1

@Rebeltrooper originally I was going to cut it with my deck. Then after I had talked with you on Facebook ( I'm Mike) and you explained to me that you use it more for my Ally is the force more then trying to get owtf out with it. I am currently going to leave it in my deck until I believe it is not useful or there is something else I feel is better.

lowestlime 1

@Rebeltrooper and @pearlyeti when you are put out your upgrades early on are you using Rey so that that you can action cheat or are you putting them on Luke or in my case it would be Obi. I have been normally loading up Rey first just because of the action cheat. Also @pearlyeti are you just running one Rey staff then.

Rebeltrooper 964

@lowestlime I'm always loading up rey for two reasons, they alays go after luke first and he is your win condition. Secondly I want them to go for rey first because that mean's luke will have 2 extra turns of life and I win. It will be a little different in an obi deck since I would think u wouldnt care who they go for first. U want to split up their damage with heroism and guardian and u want obi to die first to proc his ability.

Rebeltrooper 964

A better way to put it is, u can win with luke and no upgrades, you can't win with rey and no upgrades.

lowestlime 1

@Rebeltrooper lol. Isn't that the truth. Yeah I have been loading up Rey first. It seems like most people like to go for her first. So I will use Obi to guardian some of the damage onto Obi. If they still want to go after Rey after that I see it as a benefit, because it will allow me to focus into obi's 3 melee side. I was just reading your notes about taking the opponents location instead of yours. I took maz's castle as much as I could so that I could cycle through the deck faster, but I see your reasoning for it and am definitely going to play test that a lot. I did trade for a second Luke yesterday so now I could run it as Luke/Rey instead, but for now I still want to run Obi. I had a blast running him and no one saw it as an option. I was the only one to beat the unk/jaba mill deck during swiss play.

J1mbo 1

How essential is force speed to this deck? If you had to sub in something else what would it be? I have two but want to keep two lists concurrently (one for my son) and the other one has my force speeds in it currently.

Rebeltrooper 964

Competitively it's pretty essential to try an keep up with poe maz or palpatine decks. Force speed essentially will once per ga me allow u do modify a die or dice, then resolve them before your opponent can mitigate them, and will once per game steal the claim from your opponent giving you the first action next round. These two effects combined can turn a close game loss to a win. So I would consider cards that produce damage instead of the force speed which create damage or action cheating. I would strongly consider 0 cost cards, and the one that comes to mind is riposte, it can be a surprise x3 damage at 0 cost which unexpected damage could be the deciding factor in a match. I would only ever use the card if it KO's a character unless you have a huge health lead. You could put in a lightsaber or Lukes lightsaber to try to manufacture more damage, but I would strongly consider a 0 or 1 cost card that will allow you to either do damage or give your deck flexibility. Perhaps another rotj and a riposte.

I'd like to note that if you build the deck take out mind probe and put in a copy or rey's staff. Secondly check out pearl yeti's write up on his deck as well. He has made some great adjustments to the deck.

Leddon75 152

I prefer Mind Probe over Rey Staff (can't use guard on it, or force Misdirection on Staff) Mind probe can be used with Prémonitions, and it's a win condition too (can make 10 damage with My ally is the force)

revamp 2

I love this deck, I haven't played it yet, but I did play against you a few times on TTS. Good games man. Thanks for the awesome write ups by you and @Pearl Yeti

tunewalker 74

So would you run Luke Maz instead of Luke Rey if you didnt have access to force speeds but did have access to Fast hands or is some form of substitute with Rey better then the fast hands and maz replacement?

revamp 2

@tunewalkerLuke is a pretty big part of this deck, he's where all the damage comes from.

Throwing in fast hands is a start for sure.

P11grim 15

Hey just wondering if you can spare some thoughts for a poor soul who hasn't pulled any vibroknifes, only one Force Speed and OWTF. Any ideas of alternative cards.

Love this deck by the way. Looking forward to trying it out.