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|You Are Doomed!||0||0||0||1.0|
This deck is my new hotness! I hate that its only 3 dice, but it seems that is my bane in deck building... Eluke/Rey, now this... This deck is very fun and very frustrating to play against. It immediately puts its opponent in a scary position. Take down one of the most broken cards currently existing (FN) first, or take out one of the the single most momentum shifting card in the game grievous first. If you leave FN on the table, he does FN things. If you leave grievous on the table and u get a kill proc'ing his ability... the game has just swung all the way into your corner.
This deck is straight forward, load up FN to the best of your abilities making him your opponents number 1 threat while you find an easy target with a weapon for grievous to steal. A lot of decks have you focused on FN madness, I take a rather calmed approach to this, if your resources aren't threatened by your opponents dice or deck strategy, don't drop your 2 cost weapons immediately and start chaining FN, rather keep your mitigation an active part of your plan. I'd rather not play a weapon first turn if that means I get to flank vader/luke/poe dice. The more turns the game goes, the more likely you are to proc Grievous, and when it happens your opponent concedes. This deck is full of the basic red removal, not tremendous but solid enough.
2 cards off the top of my head that could and maybe should be in here are dh-17 (for the ability to lay a weapon down and still flank on turn 1) and suppression for when u need to remove a dice, or have a resource 2 side showing on the FOST that you can't pay for (or the f-11d or dh-17 if it eventually gets put in here).
I haven't battle tested this yet against every meta match up but I'm happy with the way it played so far. I'll be adjusting it and tweaking it the whole next week and will update any changes. Check it out, its fun!