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Basic idea is to hit an upgrade every turn and rely on the threat of Kylo2 to make grievous go. The event package is focused on cheap disruption to allow you to keep tempo while keeping Kylo alive as long as possible. I'm sure there are some improvements that could be made, but every die in here has 3 damage sides. If you can knock someone down Grievous can close it out for you.
Probe is in there for pulling their die removal midgame or catching a key event (Never Tell Me the Odds).
Thoughts are welcome.