Starvation

Symulator dobierania kart
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Starvation 17 11 14 3.0
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Starvation 2 0 4 5.0

adran06 254

Mulligan Priority

1) Blackmail

2) Cable Launcher

3) Con Artist

4) Cunning

5) Interrogation Droid

So, I shouldn't have to explain this, but the whole plan here is VERY simple. Starve the opponent of any options.

Resources? Well, Nute Gunray - Separatist Viceroy and Hondo Ohnaka - Respected Businessman make those rather scarce on their own, but add in Blackmail, and Cunning (for an extra chance at Hondo), and they'll be lucky to have ANYTHING left ever. Not to mention all the base you have on all your dice.

Cards? Well, we've again got Blackmail assuming they DON'T pay for it, Interrogation Droid, Con Artist (either from Deck OR hand), Nute's effect if they decide to not give up on Resources for the turn, not to mention the various Events.

Dice? Well..... there's a lot of dice removal. Cable Launcher and Prized Possession are both continuous dice removal, AT-ST destroys Supports, again the various Events.... Not to mention the lack of Resources to play Upgrades and Supports to gain those dice in the first place.

So yeah, you're starving the opponent of options, and slowly burning their Deck or their Characters to death, depending on which poison they choose to face. Hondo certainly can dish out a LOT of damage, and with all the Disrupt, he probably will. If you choose to just use it to gain resources, it still fuels the rest of the deck ANYWAY, so win-win.

Feedback is, as always, welcome!

3 komentarze

Queklaine 222

I like adding prize possession. Only downside is that you can only play 1 at a time. Have you considered 1 prize possession and 1 detention center? That removes a character dice and then they can voluntarily remove a second one to discard the center. However, if they only have 1 character dice in play, they cant do that. So you just use it when they cant force the discard. Costs only 3 instead of 4 as well. Just a thought

I always wonder about con artist. Every time I put it into a deck, im never happy to see it. It feels like a "win more" type card to me versus something you need to win. You already have plenty of disrupt and resource control in general. I think fast hands on hondo would be better to instantly resolve something like blackmail or his dice before they can remove it. Given all your resources, you could even put crime lord in the deck and try and win that way. I do like this version better than your first though. Curious to hear how it plays

adran06 254

I generally don't like single copies of cards, but that is a good point. I always forget some cards are actually Unique. Detention Center always seemed kind of lame, but using it like that might make it worth while.

Queklaine 222

I prefer doubles as well. I run singles of cards that I only want to see mid or late game. Its annoying if you get a bunch of high cost or late game things early you dont want till turn 3 or later. Thats why I was running only 1 buyout in my version because I was too focused on removal early and never had the resources to use it then. Besides, if I got it early, I could get it back with cheat. I had one game where I lost hondo early and had to go for mill. I had also gotten my one buyout on turn one and discarded it. I used both cheats to use it twice in the game and did end up with a mill victory.