Piett&pals

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BlanksShotFirst 15

After extensive testing with Piett, I've come to a few conclusions.

First of all, it's some wild bull that Snoke is 11 health and Piett is 9. Piett survived Vader's scrutiny for TWO films. Snoke couldn't even survive Kylo!

Second, Piett simply isn't going to match the resource generation of Thrawn Snoke. What does Piett do better? He and his buddies have honest to god damage sides. Piett's two dice have two 2-indirect, and the Veteran Stormtrooper is almost an ARC-170.

And so, it is with a heavy heart that I've culled Planetary Bombardments from this deck to focus on being more aggressive.

PIETT:

The reason the deck exists, Piett turns your crappy rolls into incredibly relevant (often Resource) results and ends up greatly improving the deck's efficiency. His ability also combos hilariously well with Bait and Switch, which you can exploit with even the Veteran Stormtrooper for big bursts of damage.

Generally, you'll be turning anything less than 2 damage into resources for your supports. Still, don't discount the ability to add small amounts of extra damage when they can seal the deal and ESPECIALLY if you don't have supports to play.

SUPPORTS:

Your all-stars remain the ARC-170 (amazing die), Sebulba's (amazing guaranteed indirect damage ability), and the Hailfire Droid (both). The Ark Angel has also proved very useful for quickly setting up your die pool.

Slave 1 is an inferior ARC-170 (especially don't like the pay side), but the power action has proved astoundingly relevant. The added reliability is great, and removing even 1-results (vast majority of sides on the Rebel Traitor and Sebulba's) can deny resources, dice for your opponent to focus, and make Snoke really unhappy. 1 Copy because already doubled up on Sebulba's and Arks.

1 Quadjumper provides a very useful die (minus the underwhelming 1 shield) and helps pay for your 3+ cost supports.

Ground Batallion is largely filler, but it can snag back your Weapon's Factory Alpha and REALLY infuriate Pryce players.

EVENTS:

Added a clutch Vandalize for all those infuriating supports/upgrades out there (especially Force Illusion, Force Speed, Rally Aid etc.). A single Tactical Mastery can save your butt in the late game, especially when comboed with Ark Angel or Piett's ability.

Armor Plating isn't an event but it's solid mitigation, basically a budget Force Illusion. It's very important for keeping your squishy admiral safe from action cheating.

If you can afford Entangle, do add one in. Rebel Traitor and mass mitigation go hand-in-hand like stink on a skunk.

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