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Luke Ezra | 0 | 0 | 0 | 1.0 |
Luke/Rey | 0 | 0 | 0 | 1.0 |
joemasilotti 1377
This weekend I piloted eLuke3/eRey2 to a 10 person Store Championship victory at Ellerium Games Ltd in Inverness, Scotland. I found the event on SW Destiny LFG.
The deck plays fairly straightforward but has one or two tricks that my opponents didn't expect. The main goal is to slowly ramp upgrades while shielding up to keep both characters alive as long as possible.
Resolving Makashi Training Twice
I like to mulligan for Force Speed, Makashi Training, and a two weapon, ideally Ancient Lightsaber or Shoto Lightsaber. Both abilities go on Luke and he is rolled out first. Ideally, you can hit something resolvable on Makashi Training to get the die back on the card (don't forget the ability!). After that, Power Action the ability over to Rey for a second resolution of the die. Don't be afraid of taking the or, even better, . You're getting double value of the of already.
Mitigation Doesn't Require Dice in the Pool
Lot's of blue hero mitigation requires having your own dice in the pool. For example, Guard and Force Misdirection. This deck plays neither but most of the mitigation costs one . This requires a slightly different way of playing blue hero. I like to always threaten one , even if I don't have mitigation in hand. Also, resolving every single side on the first turn of the game is crucial. The only pay side in the deck is on Rey's Lightsaber.
Flood the Pool
Loth-Wolf Bond was huge in most of the games I played. Saving it for when you have four or five upgrades out on characters puts the opponent in a very tough situation – usually staring down 6+ damage. Just be mindful of mass removal from your opponents, Mind Trick, Block/Defend, and In The Crosshairs could destroy your turn.
General Advice
- Always threaten one for mitigation.
- Play Force Illusion early and eat it on anything that would deal two or more damage.
- Resolve s when needed. Always keeping one on Rey) is crucial in keeping the damage of the deck up.
- Always be counting remaining health. If you can get a character down to one health and claim (for the on Rey they should be dead next turn. If not, save your Loth-Wolf Bond for a surprise snipe late game.
Underperforming Cards
- Adapt - In an aggro matchup you want the shields and in a mill one you want the card for re-rolls. But it does help with early ramp.
- Division in the Force - I didn't use this all day. I would rather resolve all of my damage at once instead of leaving the other die sitting in the pool.
- Luke Skywalker's Lightning Rod - It isn't a Weapon so it doesn't trigger Shoto Lightsaber. The deck already has a fair amount of upgrades and would probably be OK without this one in place of more mitigation.
Overperforming Cards
- Makashi Training - on its own the card is just OK. But getting to resolve it twice makes it worth it. Also, overwriting with a weapon once you move it over is even better.
- Way of the Light - you would be surprised as to how many die aren't Hero. This wasn't even a dead card in Drive by Shooting, I took Fang Fighter off the board a few times.
- Caution - most of the time you want to use this on Luke to get Rey the shields. I wouldn't replace this with Pacify in this deck.
Potential Additions
- Swiftness - I really like the idea of chaining this into Loth-Wolf Bond and an extra gray card or two is always welcome.
- Under Attack - another gray card that could help split up damage and break modifier chains.
- Confidence - mostly because I want to use it on an AT-ST :D
Swiss - 10 People
Round 1: eKylo/ePryce
This match was against one of the two friends I travelled to the event with. I went with Throne Room for the shields and started the game with four gray cards. Keeping some of those in my hand enabled me to dodge three out of four activations from Kylo. Once he went down Pryce didn't stand much of a chance against both of my characters still alive.
Round 2: Rieekan/Padme/Maz (mill)
Two Synchronicity and the Makashi Training trick enabled me to kill Maz in the first round. Padme went down shortly after and Rieekan alone can't really close the game.
Round 3: eYoda/eEzra/Rookie Pilot (aka Drive by Shooting)
Another good friend and excellent player that unfortunately couldn't draw into his vehicles. He wasn't able to play his second vehicle until turn three and by that time I had already knocked out Ezra and Yoda was barely hanging on.
Round 4: eKylo/eTalzin
Probably the toughest matchup of the day. I didn't draw many gray cards and Kylo hit all three rounds before I took him down. Shielding up with Caution and using Luke's die defensively really helped. I thought the game was over until my opponent brought back Kylo with Dark Ritual. Fortunetly, he comes back exhausted and I was able to shield up before the next round and cancel out his activation.
Top Cut to 4
Semifinals: eYoda/eEzra/Rookie Pilot (aka Drive by Shooting)
A rematch from Round 3. I got my opponent on the defensive early by rolling hot on Luke on the first action. This caused him to Caution on to Yoda which allowed me to take out Ezra before he activated round 2. Once again his vehicle draw was bad even with two Easy Pickings for four damage a piece.
Finals: Rieekan/Padme/Maz (mill)
A rematch of Round 4. A much closer game this time – I ended with no cards in my hand nor deck (but two Ancients on the table). Getting hit with Scramble and (another card that re-rolls any number of dice) twice kept my opponent's characters alive way longer than I expected. But without much hand discard I was able to reroll for damage over and over. I think the lethal blow had me rerolling nine die in the pool.
15 komentarzy |
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Excellent write-up! |
Thanks |
Congrats for the 1st place and for the deck! You play a lot of upgrades why you don't play it binds all things? |
congrats Joe! |
Thanks |
You did great service with your write up. Not enough people spend the time and I appreciate the time you spent. —— From the peanut gallery: You are having issues navigating the failure of getting binds early because you have too many upgrades and not enough removal. Removal gets you to not care about missing it as much. Luke is power and this combo in particular reminds me of the autopilot days of Poe/Maz. You can win with sooo many suites. I just don’t see people on TTS playing anything close to this setup. That is not the be all end all, but a hint. I hope this small sample doesn’t give you too much security for Gen-con or something bigger—if that is the route you take. If your store tournaments are as big as you venture out then by all means congrats! Pop the champagne. However, I am afraid more seasoned comp in addition to deeper competition will reveal the warts. Despite your misgivings, I would highly suggest adding: x2 Your Eyes Can Decieve You & x2 It Binds All Things, or one of the sets just mentioned, or one set and a one off the other to help the odds of getting 1/3 of those supports early. Experiment 3/4 cards and how often you get them. You are more worried about them not coming up I am afraid because you have sooooooooo many upgrades, too many with regards to the number of mitigation. Then you don’t really need to worry which of the great combos comes up. You either get both or one. I have been moving to all 4 because double of one or having one of both is the bomb diggity. Adapt is slow. Players are moving away from the lightning rod, but I see a case for keeping it from the perspective of YOUR reasoning with regard to the Shotos. What if they don’t show? The rod is tight without, planning that you cut 3 upgrades. Having the two vibro and the rod is three weapons that aren’t‘ Blue. The one advantage of vibro, besides making you faster is it is grey in a very strong Price Kylo meta. In a deeper tournament, you’re going to face a. Experience pilot in addition to multiple. Your current deck requires above average luck. You got to fine tune this beast to rely on average if, IF, you want more consistency. Any serious competitor can see what I am rapping about. You got to cut the fat ....and the fat is the upgrades. Replace cautions for pacify for flexibility. No brainer...Unless (I understand the argument but don’t agree) you really what to Swift From Cation into Syncro. You don’t have Swift. You can’t afford Swift at the moment without other significant changes. I strongly think you will find relying on raw melee damage is better than synch anyways in a deeper tournament so I would strongly suggest dropping those. I currently play a one off for surprise. If my opponent sees me discard or use one, they will assume a second. The next level stuff in this game is the one offs. It is not as creative as playing a mill battlefield with Cassian and playing range for the mulligan, but almost as clever. You need to choose your one offs carefully. This game is poker. Too many people don’t see the game within the game. TTS data has bore the need for those combos or the fewer upgrades out so far. Cut three weapons. Again, this isn’t an ambush overwrite deck. Yes, you can move some stuff to Rey, but not enough. What to add. There are so many go choices but depends on the cost curve you land on and if you pick Your Eyes or not—as well as the suite you land on in general. |
Go watch 8 TTS Games and see how many times other players look to see what has been played. You’ll hear they saying he likely has this or that because the second hasn’t come up yet. Your one offs are not a surprise as they need to be. If you take nothing I am teaching you but that, that will better your game overall. The better players, much like poker players, think back X hands are thinking what you played and you need a bluff...or two to counter their efforts and use that to your advantage. |
Great write up, congrats on the win! |
Thanks for the detailed feedback
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Cheers & Good Luck. |
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Oops, meant Concentrate not Propel. |
I'm being a bit slow about your inclusion of Makashi Training I think. If I'm understanding it correctly, you are using it on Luke (in doing so presumably removing one of your dice?), then moving it to Rey to use it again? I mean...if it works out that is huge mitigation, but is the cost worth it of losing two of your dice as well? Or am I missing a big mechanic of this card or something? Thanks! |
I think I was reading it wrong. So primarily Makashi is there for the damage itself, but getting to use it twice, yes? |
Please write small store championship to make it easier on us.