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WillHope@DF 247
I won a small win-a-box event at Rebel Outpost Cards and Games (in Wyong, Aus) with this deck against a field of 9 players.
I played a tonne of Yoda-Hondo in Legacies season and felt like Yoda-Cassian is a natural evolution of the deck. I play it very similarly to Yoda-Hondo but I'm sure there are other ways to build it.
Matchups!
Round 1: Plo-Padawans, Win.
Plo-Padawans can be pretty scary but unfortunately he missed 2 costs and only found an heirloom for Plo. I found a Force Speed in round 1 and a Force Wave in round 2. Removal suite kept me alive as well as Frozen Wastes - Starkiller Base.
Round 2: Luke Ezra BTL, Win.
Unfortunately this guy also only found one upgrade (Ezra Bridger's Lightsaber until round 3. And the redeploy didnt matter because of the spread damage from Wave and Cassian's trigger.
Round 3: Aphra Ciena Bossk, Win.
This guy thought I was playing Mill and mulliganed for the wrong stuff. I got the first action Force Wave and against a slower three character that's pretty much game.
Round 4: Luke Rey, Win.
Against my wife. We've played a lot of this matchup and it seems pretty even, and even this game seemed in her favor early. I missed my damage upgrades until round 3 but the CR-2 Heavy Blaster on Cassian Andor - Rebellion Operative with Second Chance wins games.
All in all was a good day, in hindsight I got pretty lucky, and I hope that this gives a good starting point for anyone looking to play Yoda-Cassian!
11 komentarzy |
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Interesting you went for agro, most yoda-cassian decks are mill. Any reason why? |
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I would trade either a Cassian dice or a Yoda dice to burn an IBAT before it can get used, or a Force Illusion during cheating to secure a kill... but in matchups where Im not looking for those cards, its always a pitch. :) |
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Yeah 100%. In decks that can make use of it, Force Speed single-handedly wins games. Im playing Blue Yellow Hero because I want to play all the removal like Easy Pickings, Entangle, Overconfidence, etc - Speed can really reduce your opportunity to use those cards... If I built the deck to be lighter on removal in a different version, I could leave it out... but I just dont think thats the right direction for this deck for me. |
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No Lone Operative?? |
I've personally not found it that useful, but I could be wrong! My thinking is that games dont go that long, if Im playing a lone operative in round 3/4, I would probably rather just play Hyperspace or 2 removal pieces. Lone Operative is good for living forever, but you dont need to live forever, you just need to live longer than the other guy/girl. As always, happy to be wrong, but I personally just dont like using it so much. :) |
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This deck is begging for x8s!