Symulator dobierania kart |
---|
Szansa:
0% –
0%
więcej
|
Wzorowany na |
---|
Niczym. Talia zbudowana od nowa. |
Wzorują się | ||||
---|---|---|---|---|
Thrawn Snoke Vancouver Regional Top 4 | 2 | 0 | 0 | 1.0 |
Execute Order 66 Thrawn/Snoke Infinite | 0 | 0 | 0 | 1.0 |
Artificery 2342
Nothing fancy or controversial here, the pairing and every card contained within are battle tested and proven to be effective.
The only things I would consider to be worth debating about are the 2x Stifle, the second AT-ST, and the lack of Imposing Presence but I had my reasons which were partially based on playstyle.
Full tournament report going up shortly on Artificery.com
Round 1: Snoke/Thrawn 0-1
Round 2: Vader/FOST 0-2
Round 3: Vader3/Greedo 1-2
Round 4: Vader3/Greedo 2-2
Round 5: Luke3/Leia2 (Mill) - 3-2
Round 6: eSnoke/eCienna/BD 4-2
Top 8 : Thrawn/Snoke (Round 1 Rematch) 2-1
Top 4: Luke3/Rey2 2-0
Finals: eSnoke/Bazine/Cienna/Double Down 2-1 (https://swdestinydb.com/decklist/view/25216/cienaresetslasvegasregional2ndplace-1.0)
7 komentarzy |
---|
|
|
I guess I don't understand the point of Grand Moff. Thrawn is everyone's target and it's rare for him to survive past round 2. |
The overall point is that several decks have multiple high-quality events that you want to clear out of their hand. Hyperspace Jump is the big one, but also Retreat Synchronicity Bait and Switch The Price of Failure Beguile Impulsive and others. Basically, anything that can introduce very large swings in the game that doesn't also cost 1 (as the standard call). |
Congrats! How was The Best Defense...? I feel like it's a bit counterproductive to the Moff variant. |
|
|
Great job at the event, Zion. It was great to meet you and your wife. I was most impressed that you went from 0-2 to not lose another match.