First Round Falcon (4-2 store tournies)

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Fromper 130

The main point of this deck is to use the plot to deploy the 6 cost Millennium Falcon and Escape Craft in the first round. Use Anakin Skywalker - Podracing Prodigy to rig one of L3-37 - Droid Revolutionary's dice, probably to the double focus side, and go for money in the first round. Once the Falcon is out, the money provided by rolling in the Escape Craft twice per round will pay for lots more damage dice from there.

Someone suggested that I might want to consider tossing in Shadow Caster as a backup plan, and using the plot to get that out in the first round if I can't get enough money to deploy the Falcon. But without getting the Falcon out, I'm not sure if I'll be able to generate enough resources to deploy my other damage dice, and play lots of removal, for the rest of the game. Relying on the Falcon is slow, but all the removal in this deck helped me survive long enough in more than one game.

I'm thinking of ditching the ARC-170 Starfighters, since they're more expensive than they're worth. The N-1 Starfighters are worth the 3 cost, since they can ready the Falcon with their special, or shoot down enemy vehicles. And the other damage dice (besides the Falcon) are all 2 cost or less.

I was thinking I could replace the ARC-170s with a second Triple Laser Turret, and maybe even a Handheld L-S1 Cannon. That cannon is great, though the fact that it doesn't have redeploy makes it a little risky. But nobody ever attacks L3-37 - Droid Revolutionary until last, so giving her the gun might actually work in my favor.

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