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melbards 2

This is one of my first decks created. It has not been tested but I think it has alot of potential. Its a First Order Stormtrooper swarm deck with Bala-Tik added instead of a 4th trooper to give access to Rogue cards and keeping with the theme.

BUILD THE ECONOMY

The idea is to build up an economy with alot of generating cards Datapad, Logistics, Underworld Connections, and of course Drudge Work if things get desperate.

The build up will allow me to bring lots of upgrades and supports to start really bringing the hurt. The Battlefield Imperial Armory will also help with getting upgrades faster if I can claim the battlefield

DAMAGE SPREAD

My idea is to spread damage using cards such as Personal Escort on a up-gradless trooper, The Best Defense... and possibly use Endless Ranks if needed once the economy gets going. The Main focus would be to keep Bala-Tik alive and preserve his Cunning upgrade to use against any opponent's scary abilities. Giving him Jetpack might help him with shields as well.

RANGED-BASED

You may have noticed that ALL weapons and most upgrade/support dice are based and the addition of cards such as Supporting Fire and even the ability of Commanding Presence will provide a good synergy with the dice.

Also with so many low health characters, I decided to use mostly based weapons with re-deploy so that I don't lose upgrades when a character dies.

MULTIPLE ACTIVATIONS

Finally, Squad Tactics, Tactical Mastery and Speeder Bike Scout will give multiple activations in a row. Not to mention Holdout Blaster, Unpredictable both have the ambush keyword.

Please let me know your thoughts/critiques/advice.

1 komentarz

mfive 1

you might want to switch out one trooper for a nightsister. also, dont expect to get any benefit from your battleground since youll be taking forever rolling four characters.