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MTUethomas 39

Milling you I am doing. Mind not pretty girl with little stick you will.

They all said it couldn't work.

This is a home brew deck resulting from buying the Rey starter "deck" and pulling lots of dedicated Mill from 6 booster packs. Trading was used to get Luke Skywalker's Lightsaber. Some of the events and upgrades were ordered as singles.

The likelihood seems like it would be a little bit high that some other person happened to pull Mill cards after buying the Rey deck and drew similar conclusions to mine. While I did play test and look at cards to buy online to tailor the deck a bit, I haven't seen another version of this somewhere else.

I think there is a reason for that. When I shared my thoughts about what to build with what I pulled, I was told by experts that in this game as it currently stands, mill was a strategy that you had to commit to more or less completely, that it was all or nothing. Clearly, I am not following that advice, and if that is the word on the street so to speak about this potential deck then I guess that could explain why I haven't seen it around much. I could easily imagine early game testers putting something like this together and finding that normally, they almost never get to actually milling an opponent down because Rey can swing one shots after getting well equipped and rolling decent. This might lead to a conclusion that mill should just be dropped from this deck.

Nonetheless, here the deck stands anyways! From what I have seen, while it does not dominate most opponents, it is hard to stop and has a chance against most match-ups (if played a specific way). Winning or losing with this seems to depend more on the decisions made than the cards drawn. It can be adapted in a nearly modular fashion to all the other strategies that I have encountered so far because of the upgrades in the deck. It may not be the most dominant or obvious deck but it is extremely adaptable and responsive.

Summary

This deck is mostly for fun. Lots of supports, cheap actions, and 3 characters with widely divergent starting dice faces promote strings of unhampered action after a claim. This allows you to stall if you want as well. Rushing a claim is always an option, especially when your opponent suspects you are unlikely to do so. Winning by vicious Padme beats or hired help force control can be humorous. Looking at peoples' hands can help inform your turn or just provide material and leverage for messing with your opponent and choosing entertaining reactions to what is in their hand.

A well upgraded Rey can take out opponent characters (especially with help from Hired Gun) so milling may not be a frequent actual victory (unless you want to stop bopping them and force a win by Mill on principle)..

Opponents must take out both Rey and Hired Gun to stop high damage rolls. They must take out both Rey and Padme Amidala to stop milling. Upgrades can make that double threat triple. In the mean time, this team will be focusing on just the biggest threat first.

Piloting

Opening hands should include at least one upgrade. Usually 1 or 2 will be played per turn. The efficient costs and number of resource faces can lead to drawing through your deck just as fast as your opponent being milled (also kind of humorous). This also means that you are likely to draw most of your upgrades each game so you can afford to be intentional and selective about who gets what.

The deck is low on shields. Since defense is an issue, Frozen Wastes can replace Rebel War Room. Otherwise the removal of a die usually slows the game down, which favors this deck. But your opponent is likely to claim each turn.

I have found that this deck can stand a chance against hard matchups but only if played differently according to the opponent's strategy. These are some matchups that I kept losing to in initial playtests until I used specific approaches:

Aggro matchup:

Load Padme Amidala with weapons, Hired Gun with force powers, and Rey with B only upgrades. Avoid the temptation against Jango Fett to race by equipping Rey each turn. Pretend all your Mill cards read "discard this card to reroll each of your dice that does not show damage or resources".

True Mill matchup:

Draw them into using their focus dice against you with aggression from Rey and then discard your mill cards to reroll. Go ahead and voltron Rey right away since it is unlikely that she will be defeated.

Most other matchups:

I would min/max each dice pool according to the cards in hand, going with the flow of whatever gives the most value or biggest swing in game impact using the least extra resources. Other than in the above matchups, this baseline strategy has gone well.

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