Troop Dupe Scoop

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From Mon Calamari With Love 34 27 6 1.0
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KyanDeathrow 7

Hey everyone!

This is the first deck I've uploaded here on SWDDB, and I'm really excited to share it all with you. While I did come up with this deck on my own before visiting this site, I did notice that there are, of course, similar decks on here already, so shout out to Masnonet for From Mon Calamari With Love. I'll put it in the "derived from" section. Let's dive on in!

I've included Rebel War Room as the Battlefield here, as I believe it's probably the best one, just in general. The idea is that you'll be playing whatever your opponent brings to the table to get those increasingly important shields from the beginning.

This deck does really well with aggressive first rounds. Opening things like Hit and Run, Squad Tactics, and It's a Trap! allow for extremely explosive first turns, whether you're taking first action or not. Preferably, this deck works well taking second action, due to the fact that it relies heavily on the Guardian ability to remove dice. Heavy damage on your first action can put huge pressure on your opponent to catch up.

However, you can also do well by opening low cost upgrades like DH-17 Blaster Pistol, Scout, and especially Datapad. Resource control is one thing this deck can have a hard time with. So the first action Datapad with Admiral Ackbar can make a weaker hand much better at the beginning, causing certain dead cards, such as IQA-11 Blaster Rifle, Holdout Blaster, or Black One, to become more viable.

The mid to late game can be where this deck gets tricky. Once you have two or five Upgrades on board, or a Black One, things like Strategic Planning, Dug in, and Field Medic become much more important. At this point, you want to do your absolute best to try and protect your Rebel Troopers. If your opponent is smart, they'll be trying to take them down first anyway, due to Guardian shelling out decent damage by itself.

Keep playing smart, waiting for your opponent to make their moves before you activate your troopers to remove troublesome dice, and eventually the amount of damage output you do will just overwhelm them. If that deosn't seem to be enough, you can always fall back on Ackbar to try and control their hand presence.

So there you have it, everyone. Please let me know what you think about the deck in the comments below. :)

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