The Bromancer

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StoneTownLegacy 7

NOTE: This may not be an optimal deck, as I do NOT possess a full collection of cards. But rather is a fun deck I am toying with hoping to be 'competitive' only in my local scene. Would love some feedback.

Works much better when Emperor's Throne Room is being used, helps Poe Dameron get the maximum out of his special ability ().

With your opening hand you are searching for Millennium Falcon and Smuggling. With Smuggling and the Falcon, you can almost guarantee a turn one Falcon, if Emperor's Throne Room is in play. Try for a resource () on one of your two Finn dice, which will bring you to three resources. If you cannot roll one, play Smuggling, and discard anything you think is ancillary for the third resource. Roll Poe and aim for the special, if you get it, then all you need to do is activate Poe, play the Falcon, use its two resource side (giving you 5 total) and then spend the resources to get it out. If you can't manage to get Poe's special side, hopefully Emperor's Throne Room is in play. If not, you can just wait for round two's resource resupply to get up to five and play the Falcon straight away in round two. Another helpful opening card is Hyperspace Jump, which you can use to get Emperor's Throne Room out there to help you maximize Poe through the rest of the game. Discarding it for the third resource upon use of smuggling is probably the best use. After getting the Falcon out in round 2, the Falcon's special will allow Hyperspace Jump to be used for free out of the discard pile. Otherwise it will slow you down with it's three cost. If you have a second copy of the Falcon, it would help tremendously in getting it out there sooner, but alas, I do not own two (yet).

Black One and First Order TIE Fighter are other good opening vehicles if the Falcon doesn't present itself, one of which you should be able to get out in Round 2 regardless of whether or not you can get Poe to roll the special. The Tie Fighter might be slightly more favorable since it's three cost allows some flexibility. I have rarely been able to gather 6 resources to play the AT-ST, but a one shot of four or five damage is good enough for me to make sure I include it.

After your opening couple of rounds your biggest goal is to burn through the health of the opponent. Use the F-11D Rifle and Jetpack to buff up your Finn making him as much of a target as Poe. IQA-11 Blaster Rifle might also work, but I enjoy the F-11D with it's two cost and potential redeploy. Make sure to play rather quickly and keep claiming Emperor's Throne Room, activating Poe's special and maximizing damage coming for the upgrades and supports you're burning. You can also use the Throne Room to activate the Falcon special to Hyper-Loop or repeat any of the other Yellow Event cards. I don't really condone the Hyper-Loop strategy, but it's there if that's your thing, or if that's your only way to victory. Please apologize to your opponent if you Hyper-Loop, it's the right thing to do.

Other notable cards: Comlink, Datapad, Black Market & Play the Odds are there for utility, they can help get sides you want or generate resources to play vehicle supports after Poe burns them. Most of the event cards are there as situational control and some survival. There are a few changes and tweaks I would like to make, and will do so as I acquire more cards and play more to feel out the cards that are less useful.

Notable Cards Not in my Collection: Cunning would work very well in this deck, but it simply is not something I own yet. Electroshock & He Doesn't Like You fit into every single deck and might find there way in at some point sooner than later. Duplicates of any of the vehicles are also a huge help for what I feel are obvious reasons.

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