AhaLuke Ackbar

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AhaLuke Ackbar 0 0 0 1.0
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Rosalvos 246

After testing Luke Ackbar several times and losing several times almost winning, I decided to create my own list .. One thing I noticed is that the deck does not need a lot of upgrades to deal damage, Luke already does it by himself. That's why he's focused on many games. However, Ackbar is who makes the machine work. Many realize this and focus our dear carp, ending with the operation of the deck.

Both Datapad and Scout are great upgrades for the first round, in case Datapad does not fall on the side of the special, it will provide us with the necessary credit and the scout if it does not fall one side of focus can also give us credit or even remove cards from the opponent .

Dude, Comlink .. What to talk about this card that in this list simply has everything we need, credit, shield, and focus. But best of all is that we can reroll our dies or the opponent in the case of a godroll.

Force Throw is a great outfit for two reasons, his special controls opponent's dices and the fact that he can transform them into damage.

Anticipate is a big addition on the deck, causing bad rolls of the opponent not to be re-rolled. Defensive Position is great against decks like Jango Veers and Company, removing the godrolls, and even removing 4 dices or more.

Force Misdirection is very strong on this list, we have blue dices with ranged and meele sides. Then we can deal with any problem that comes.

Hit and Run is one of the weapons of the deck, doing combo with the all in and even with Comlink and some other deck cards.

Use the force gives us the focus sides we want, and you can also remove whatever comes along the way.

All that removals that were deployed on the deck are to do the important part of leaving both Luke and Ackbar alive. It increases the sustain of the deck very much, along with the battlefield that removes events that can annoy us.

This battlefield is essential, it takes removals from the opponent or possible combos and still ensures that the cards from the enemy hand finish faster, mastering the skill of the Ackba. And if you can not win the damage, the deck often wins by taking out the enemy cards.

6 komentarzy

Taz2 70

How do you deal with quick and fast han rey destroying akbar to fast?

cassian andor 23

You need a support dood launch bay

Rosalvos 246

@legowing i already tried launch Bay, It slows the deck and sometimes can't use. :/

DarkSunCatcher 1

@Rosalvoshow it goes when you are able to put Launch Bay on the board ? I've always taught that priority is to roll Luke as fast as possible every turn (like 1st round throwing a Jedi Robes and then immediately roll) For Luke best moment to put an upgrade on is the end of round by claiming Imperial Armory (spending resources you didn't use to play events) I play 13 upgrades in my deck. IMO Force Training is better than the scout (Promotion would be OK if you need something Cost1), Isn't Anticipate a bit too far situational (same as Defensive Position?)

Rosalvos 246

@DarkSunCatcher I`ll give Launch Bay another chance. You need to roll Luke fast as possible every turn, but Jedi Robes consume so much resources and don't have much to do after the shields first turn. I'm testing this field and Imperial Armory too. I don't like Force Training, Scout special is too far away better.Several times the opponent uses their controls to take the Scout's die, no one likes to lose a hand card every turn and still has the resource side. I'm avoiding cards that depend on a color or a character to use, often kill Luke and I get a lot of cards stuck in my hand. I have played against much Leia / Ackbar, any upgrade with ranged damage is very dangerous, it's a trap is a very treacherous card. Anticipate is very situacional, but in this goal of jango veers is a very strong letter. If he has a scroll with little damage we can reduce and much potential of his turn, and Defensive Position is in case this potential damage comes, we can remove all or almost all danger. It has served me very well.

Rosalvos 246

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