Bring me Solo - Infamous Skum

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Bring me Solo - Infamous Skum 2.0 8 7 2 2.0
eJango + eJabba 0 0 0 1.0

Clayn 142

This is a control deck where the quality is preferred to quantity. The characters composition may seems strange, because Jabba the Hutt is a support character often used for milling decks, and Jango Fett is usually paired with characters that use a lot of . This composition gives you a very nice amount of HP (21 for two characters is pretty good) and very good starting dice. Indeed, the only side you doesn't want at all is the blue resource on Jango's dices. It may seems that this decks only rely on Jango Fett, but it's pretty wrong. Indeed, Jango Fett is the main damage dealer of the pair, but Jabba the Hutt can also do the dirty work. It has got tons of unseen damage and pretty good finishers. I'll explain the cards inside the deck:

Crime Lord: I start with the card that is the "All-star" in the deck. Mainly, this card is pretty difficult to play, because of the high cost and the dice is not that great for the price paid. The only way for me to play this card is with Ace in the Hole, that gives you a "discount" of 4 for the special ability. For the right side, Jabba's focus helps a lot.

Flame Thrower: In my opinion this is one of the most underrated card. In this deck it's pretty much the damage it needs. It can be used by Jabba because of the clean and thanks to Jabba's focus it can be deadly. It's also very good with Ace in the Hole if you already rolled a focus on Jabba.

Holdout Blaster: Talks for itself.

Hunker Down: One of the best utility upgrade out there. Cost 0, can overrun the problem by using it on the pass of the opponent or after the are already resolved. It's also usefull to take time for Jango to use the passive ability.

Jetpack: As Holdout Blaster, talks for itself.

On The Hunt: Cost 1, shields removal, dice removal for one resource. Should I ask for something more?

Thermal Detonator: This is card is pretty strange. It costs a lot, hasn't got a good dice, still it's absolute deadly against 3 characters deck. I play this card mainly because of Ace in the Hole, because like Crime Lord, it gives a 3 resource discount.

Backup Muscle: The. Best. Support. In. The. Game. Dot. Not a reason why you shouldn't play this card. Too good.

Infamous: All yellow cards? Check. Play infamous? Check. For 1 resource, it gives you ambush on 90% of your deck (seriously.) This is extremely good with the controls like Electroshock, Ace in the Hole and the finishers of this deck.

Ace in the Hole: This is where the tricky part of this deck comes out. Cost 0 makes this card great. Can be used with kinda all upgrades of this deck (expect obviously Holdout Blaster). Thermal Detonator and Crime Lord is where this card shines, but Flame Thrower is also very good. You can combo with Infamous for instant resolve of the dice used by the card. Imagine Ace in the Hole on Thermal Detonator with Infamous, roll a special and the magic is done.

All In: Very nice card that goes in combo with Jabba's focus. It makes impossible for the opponent to counter the dices modified by the focus. It's pretty nice also for finishers because the opponent can't react to this.

Armed to the Teeth: Pretty nice finisher. One of the unseen damage of this deck. Goes pretty well with Hunker Down because of the minor loss for discarding it and also are additional damages for the finisher move if you had Infamous.

Electroshock: Maybe the best control in the game atm.

Fight Dirty: The best finisher in this deck. You got the majority of yellow dice, with 4 starting dices. So you basically can deal, for the cost of only 1 resource, 4 damages even with only blank dices. HUGE. As the game goes on, with a peak at turn 2/3, you get more yellow dices. The best combo you can do if you have Infamous, is playing Fight Dirty, removing only non-damage dices, then with the other action resolve the damage dices. This gives you an immense kill pressure. Dead man walking.

Go for the Kill: This is a flavour. A card that might be useless or make you win the game. You have On The Hunt to remove shield and also Backup Muscle for direct damages. Still, it can be usefull if you need the last damages on a wounded target with shields.

He Doesn't Like You: Pretty solid control card. Indeed, it's always a trauma remove one of your dice, because you have very good dices, still sometimes you need to remove the and of Darth Vader & company. Very good with Jango because of the passive ability that gives you dices for the card.

Unpredictable: One of the most solid card in the game. Reroll for both opponent and player and ambush.

Starship Graveyard: I use this battlefield mainly because of Ace in the Hole. This deck is pretty fast so it's pretty common to reclaim first.

MAIN TACTIC:

You have to be carefull of which character is the opponent going to focus down. Remember that Holdout Blaster got repositioning, so I advice to play it on Jabba, because mainly people gonna focus Jango. Also Flame Thrower is very good on Jabba. Jetpack should be placed on Jango because of the pressure of the . On The Hunt is good on Jango if you want to play it more aggro or for a more fast control, on Jabba is safer. The action route is pretty simple: If you think the opponent is going to early roll a character, puts an upgrade on Jango. Either way roll Jabba. Use Backup Muscle and Hunker Down to gain time for Jango to use his passive ability. You need focus. If you got a blank on Jabba or Jango, reroll the Jabba's dice. Focus puts you in the position to choose what do you want.

I'm going to update this guide with fresh content every time I try new cards and combinations. In my opinion this deck is very funny to play and pretty difficult to master. If you have any advice, feel free to comment. I'll appreciate that

3 komentarze

BobaFatt 2

Like the deck but Starship Graveyard doesn't work on Ace in the Hole. It has to be a upgrade or support, not an event. Also, kinda feel like Datapad should be in here. Not sure what to cut, possibly Infamous.

BobaFatt 2

Nevermind, I get it now. Hahaha, should wait till I wake up to read things.

Clayn 142

@BobaFatt Datapad is good if you have a lot of special dices... If you want resources, Underworld Connections is a better card to play, it is more reliable... Infamous is one of the best card in this deck... you can chain Fight Dirty, Armed to the Teeth, insta-resolve Ace in the Hole... Infamous is too good in this deck... btw I made the v 2.0 of this deck, you can check it on the "ispiration for"