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|eUkar / FN / FOST||0||0||1||1.0|
|Mill Deck Wins (sometimes ...)||0||0||0||1.0|
|Unkar Owns A Mill||0||0||0||1.0|
This deck will catch your opponent completely off guard with how fast it can mill them out. Loose Ends combo'd with Cheat is very powerful, and of course Unkar is the king of hand disruption. If you keep Unkar alive for more than 2 rounds, you'll win every time.
In your mulligan, you're looking for Imperial Inspection, Salvage Stand, and Personal Shield. Slapping a Shield on Unkar goes a LONG way to keeping him alive.
The game plan is pretty straightforward overall. Resolve Unkar's ability as many times as you can, and keep your opponent off balance by bouncing his upgrades and removing his resources (Unkar has plenty of and sides to proc Salvage Stand and Imperial Inspection.) The deck is chock full of ways to remove dice and mitigate damage (Cannon Fodder, Electroshock, He Doesn't Like You, and Suppression = 8 damage mitigation cards).
If you can, always try to use Friends in Low Places before you resolve Unkar's ability. Not only does it give you information and let you discard an important event, but you get a cheap card out of their hand, increasing the odds of getting more resources from Unkar.
In many games you'll find Unkar dying in round 2, even with all the protection. By that point you should have a decent amount of resources, and you can use Loose Ends deal the killing blow. And JUST when they kill your trooper and think they have you on the ropes, Endless Ranks ruins their day.
One final point to keep in mind is when your opponent is out of cards in their deck, I've often won by discarding to re-roll over and over, not caring what I get. Then, when my last card is Lying in Wait, I can play it and force my opponent to discard my entire hand, winning me the game.
Give it a shot and let me know what you think!