Imperial Scrapyard

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Imperial Scrapyard 0 0 0 2.0

Crabshack101 70

Kool build around resources and vehicle support dice turning.

5 komentarzy

quixote 88

I made a similar deck. The one concern I had with your build was 19 health. I added a Guavian Enforcer to boost health. His dice is similar enough to Unkar Plutt - Junk Dealer but now you have +9 health. You do lose the second Veers dice, however you have Astromech for that so its not a real loss.

quixote 88

Crabshack101 70

Yeah I am really debating doing the kidna Two Tie Pilot build. When I started I did not realize astromech existed, So i used General Veers - Field Commander. I recently rebuilt it taking out Underworld Connections and adding some more vehicles. I am jsut worried the Tie Pilot build will fall on its face with out any non- moded damage output

quixote 88

That's funny, I just discovered this deck swdestinydb.com after I posted on yours. I think its character setup is even better.

Astromech is better than Veers because it can't be attacked, doesn't take a character slot and achieves the same goal.

I agree with your character concerns. Characters are in this deck to do 1 of 2 things, control the enemy or gain resources. The idea is that damage is done by your vehicles. The Tie Pilot is probably necessary to keep the vehicle dice from being controlled. So I would do either Tie/Guavian or Tie/Tie.

quixote 88

swdestinydb.com

Actually, with one tie pilot, Jabba fits which give you more control and health.