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eIG/Deathtrooper | 14 | 13 | 11 | 4.0 |
staylor598 451
EDIT For the official decklist I have removed Rocket Launcher and both F-11D Rifle and replaced them with 2X Cunning and Unpredictable I have also removed 1x DT-29 Heavy Blaster Pistol for 1x Ascension Gun EDIT
Your perfect starting hand is Arms Deal, Training, Thermal Detonator, Flame Thrower, and Armor Plating.
Here is your perfect scenario: First action play Arms Deal, discard Thermal Detonator & Flame Thrower to gain two resources. Second action activate IG-88 - Assassin Droid. Use Armor Plating to discard to reroll as needed (in a perfect world get both IG-88 - Assassin Droid specials). Fourth action, use both specials to play a Thermal Detonator & Flame Thrower on IG-88 - Assassin Droid. Fifth action play Training on Death Trooper.
You begin your second turn with another Death Trooper die, a Thermal Detonator, and a Flame Thrower in play.
The rest of the game, you are using Thermal Detonator's special, bringing it back with IG-88 - Assassin Droid's special, using IG-88 - Assassin Droid's special to bring Armor Plating back recurring, and using Cargo Hold - Eravana to move Armor Plating to Death Trooper.
33 komentarze |
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I like this deck, but i'm still not comfortable with Friends in High Places. If I have dice valuing 7 or more, then I will want to resolve damage every time. What situation would you use it in? |
The first edit I am strongly considering is removing 2 of the Red guns to add 2 Unpredictable. |
Wow I really like the idea behind Arms Deal here, my main question though is since you are relying on ig88's special so much why not use Emperor's Throne Room - Death Star II? |
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Cunning could work really well in this deck since it gives you more chances to roll IG-88 - Assassin Droid's ... I really like your combos, solid deck! |
Why not Holdout Blaster over DT-29 Heavy Blaster Pistol? Just curious...I think Holdout Blaster is one of the best cards in the game and I personally don't think DT-29 Heavy Blaster Pistol is a good card |
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I like your current battlefield choice because it's pretty useful against the Fast Hands meta right now especially with eMaz/ePoe decks |
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Why not Ascension Gun? With the Deck based around IG-88 - Assassin Droid, would you not want to go for that Yellow Weapon? I honestly would use it over F-11D Rifle. And in a Deck that does not really have the greatest Resource generation, why would you choose Rocket Launcher? I know its an awesome Card and Die, but seems to be lost in this Deck. |
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Please see the the deck description for an official edit. Since the site won't let you edit your published deck without republishing it, I made the edits in the description. MINUS 1x Rocket Launcher and 2x F-11D Rifle and ADD 2x Cunning and 1x Unpredictable. Thanks for all of the suggestions so far. I believe these changes will help the consistency of the deck and with tempo/control. |
I feel like Unpredictable doesn't do a lot. I'd consider Bait and Switch - it won't work for IG's special but it works on Vunning and every dice with Resouces. Couple of suggestions:
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Infamous is a good card, but the idea of the deck isn't necessarily aggro, so Backup Muscle definitely has a place here. Backup Muscle does work, and is one of the best yellow villain cards there is. Ascension Gun will probably find it's way in the deck at some point for some play testing. It works with IG-88 - Assassin Droid's special as an equipment. However, it's worth noting again that it's not a weapon. Not that it matters in this deck, but it's a good habit to get in talking about it as an equipment so that people don't get caught off guard trying to target it using other cards that target weapons. The DH-17 Blaster Pistol is great in this deck. When you create a theme in your deck, you can't have EVERYTHING revolve around the theme, because if they effectively minimize your theme, then you have nothing. So, the DH-17 Blaster Pistol is a great cheap blaster to hard play on Death Trooper. Imperial Inspection is a great red card, but with only 3 cards in the deck that have disrupt, it isn't worth it in this deck. Thank you again for the suggestions, I appreciate feedback. |
I noticed late (late like I played similar deck today) that you didn't have the disrupts for Imperial Inspection. |
Resolve Isn't a bad choice here. You're not getting a lot of resources, but being able to discard a yellow weapon or equipment every time it shows up is probably worth the point you will spend to play it. Still think IGs special needs to be more consistent to pay off for his value. |
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@DArk VEngance The deck barely has resources :) |
With Thermal Detonator, Jetpack, and Flame Thrower, I really expected to see Ace in the Hole in this list. Is there a reason you wouldn't want to grab one of those dice for a turn while you also put the card into the discard where you want it anyway for IG-88's special? Also with various specials that throw damage onto multiple characters, I could see Relentless Pursuit being a potential include. You're almost certain to run into situations where a character would die if only the 2 damage over there could be on him instead. Now, it can. To make room for cool new tech, I suggest looking at playing a few less upgrades and possibly removing Traitor!. With more than half your deck being 0 and 1, you're likely to remove small dice most of the time, which isn't very good value for 1. You're bound to be able to play something more efficient than that. |
Ammo Belt might also be worth considering since you play both Armor Plating and Thermal Detonator that get discarded when used. Still, might be too cute since it wouldn't do anything without one of those cards. Resolving Thermal Detonator without discarding it sounds hilarious though. |
Traitor! is good mitigation that becomes great when you also add a card to your graveyard that you want to get back with IG's special. Ammo Belt is another not bad include, but I don't see what I would remove. Thank you for the suggestions. |
Ace in the Hole only works with 4 of the upgrades. May be with some next sets when we get more yellow weapons... |
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NEXT EDIT: Remove 1x DT-29 Heavy Blaster Pistol for 1x Ascension Gun. A few reasons I am not switching 2 for 2. DT has 3 sides with damage. The special also may not be applicable all the time, but when it comes in handy, it can do real good work (Thermal Detonator or Darth Vader - Dark Apprentice are a few good examples). Another reason is you may find yourself in need of a quick late game resource that DT-29 Heavy Blaster Pistol can provide using Arms Deal that Ascension Gun cannot. The obvious reasons to include Ascension Gun: it triggers off of IG's special, and its' special allows you to trigger Cargo Hold - Eravana in case you lost the battlefield role. |
I run Rocket Launcher in my eIG-88/death trooper deck and it works well for me. I usually put a two cost upgrade on the death trooper early in the game and when I draw Rocket Launcher later I swap it out for the two cost upgrade I already have on him. If you get fast hands and rocket launcher on the same character they work really well together. |
Are there any changes worth making since the Force Friday set and EaW spoilers? I'm pretty new to the game and I have most of these cards already, so I'm looking to build on it. |
Your perfect starting hand is Arms Deal, Training, Thermal Detonator, Flame Thrower, and Armor Plating.
Here is your perfect scenario: First action play Arms Deal, discard Thermal Detonator & Flame Thrower to gain two resources. Second action activate IG-88. Use Armor Plating to discard to reroll as needed (in a perfect world get both IG-88 specials). Fourth action, use both specials to play a Thermal Detonator & Flamethrower on IG-88. Fifth action play Training on Deathtrooper.
You begin your second turn with another Deathtrooper die, a Thermal Detonator, and a Flamethrower in play.
The rest of the game, you are using Thermal Detonator's special, bringing it back with IG-88's special, using IG-88's special to bring Armor Plating back recurring, and using Cargo Hold to move Armor Plating to Deathrooper.