eIG/Deathtrooper

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eIG/Deathtrooper 14 13 11 4.0

staylor598 451

EDIT For the official decklist I have removed Rocket Launcher and both F-11D Rifle and replaced them with 2X Cunning and Unpredictable I have also removed 1x DT-29 Heavy Blaster Pistol for 1x Ascension Gun EDIT

Your perfect starting hand is Arms Deal, Training, Thermal Detonator, Flame Thrower, and Armor Plating.

Here is your perfect scenario: First action play Arms Deal, discard Thermal Detonator & Flame Thrower to gain two resources. Second action activate IG-88 - Assassin Droid. Use Armor Plating to discard to reroll as needed (in a perfect world get both IG-88 - Assassin Droid specials). Fourth action, use both specials to play a Thermal Detonator & Flame Thrower on IG-88 - Assassin Droid. Fifth action play Training on Death Trooper.

You begin your second turn with another Death Trooper die, a Thermal Detonator, and a Flame Thrower in play.

The rest of the game, you are using Thermal Detonator's special, bringing it back with IG-88 - Assassin Droid's special, using IG-88 - Assassin Droid's special to bring Armor Plating back recurring, and using Cargo Hold - Eravana to move Armor Plating to Death Trooper.

33 komentarze

staylor598 451

Your perfect starting hand is Arms Deal, Training, Thermal Detonator, Flame Thrower, and Armor Plating.

Here is your perfect scenario: First action play Arms Deal, discard Thermal Detonator & Flame Thrower to gain two resources. Second action activate IG-88. Use Armor Plating to discard to reroll as needed (in a perfect world get both IG-88 specials). Fourth action, use both specials to play a Thermal Detonator & Flamethrower on IG-88. Fifth action play Training on Deathtrooper.

You begin your second turn with another Deathtrooper die, a Thermal Detonator, and a Flamethrower in play.

The rest of the game, you are using Thermal Detonator's special, bringing it back with IG-88's special, using IG-88's special to bring Armor Plating back recurring, and using Cargo Hold to move Armor Plating to Deathrooper.

SemiSeriousSam 1

I like this deck, but i'm still not comfortable with Friends in High Places. If I have dice valuing 7 or more, then I will want to resolve damage every time. What situation would you use it in?

staylor598 451

The first edit I am strongly considering is removing 2 of the Red guns to add 2 Unpredictable.

cjnj193 265

Wow I really like the idea behind Arms Deal here, my main question though is since you are relying on ig88's special so much why not use Emperor's Throne Room - Death Star II?

staylor598 451

@SemiSeriousSam the 1 of Friends in High Places allowed me to play a free Rocket Launcher the turn I played it, and then tossed a Jetpack in the discard that is another target for IG-88 - Assassin Droid's special. Sometimes you sit on 7 value of random dice (shields, one or two damage, some disrupt when they don't have resources) so the dice aren't obvious targets to be removed. I would never run Friends in High Places as a 2 of, but the 1 of can drop something big for free while also creating more targets for IG-88 - Assassin Droid.

staylor598 451

@cjnj193 great point! And it is the alternate battlefield that I am considering for the deck. If the special treats me well enough, then I would rather move Armor Plating over to Death Trooper. However, that is hoping for great rolls, so Emperor's Throne Room - Death Star II may be the eventual choice. It needs more playtesting to decide whether I can get away with Cargo Hold - Eravana.

Schlizzer 80

@staylor598 the problem with cargo hold is that it often backfires; if you're not the one claiming it your opponent could for example put the training of DT to IG forcing you to discard something... so i'm going with @cjnj193 for Emperor's Throne Room - Death Star II or perhabs Maz's Castle - Takodana I do like this one since it helps you going fast through your deck for the right cards you need/want

the BEAST 1128

Cunning could work really well in this deck since it gives you more chances to roll IG-88 - Assassin Droid's ... I really like your combos, solid deck!

the BEAST 1128

Why not Holdout Blaster over DT-29 Heavy Blaster Pistol? Just curious...I think Holdout Blaster is one of the best cards in the game and I personally don't think DT-29 Heavy Blaster Pistol is a good card

Schlizzer 80

@the BEAST Holdout Blaster has the 2 for ress on it's die whereas the DT-29 Heavy Blaster Pistol has +2. with no energy produktion on the charakters in this deck I would prefer the dt29 too.

staylor598 451

@the BEAST obviously Holdout Blaster is an obvious consideration in any deck with Range damage. The die removal that DT-29 Heavy Blaster Pistol can provide is great, and I believe currently undervalued. There are plenty of times that your opponent is seeking after a resource symbol. So for that and the reasons @Schlizzer says, I believe DT-29 Heavy Blaster Pistol is the current fit over holdout.

staylor598 451

@the BEAST Cunning is a fantastic suggestion! I can't believe I didn't consider that. I am strongly considering removing two of the red guns, and I believe that Unpredictable or Cunning will be the replacements. Maybe I will play one of each and see which one I am more excited to play. Thanks for the suggestion. Cunning will also help me feel better about using Cargo Hold - Eravana and not Emperor's Throne Room - Death Star II

the BEAST 1128

I like your current battlefield choice because it's pretty useful against the Fast Hands meta right now especially with eMaz/ePoe decks

Foz 1024

@SemiSeriousSam - Regarding Friends in High Places - The way I see it, you already showed your opponent the 7 total of dice for 1 turn after you rolled it. If they didn't remove it or remove enough of it, it's not very likely you are losing much by keeping them on the table a second turn. This might not be the case in some decks where you still have initiative after rolling a pile of good sides, but in this deck you have no action cheating so you will always have showed it to your opponent for removal already. Might as well go with Friends at that point, you're not likely to lose much by doing so.

BigDaddyGoblyn 301

Why not Ascension Gun? With the Deck based around IG-88 - Assassin Droid, would you not want to go for that Yellow Weapon? I honestly would use it over F-11D Rifle. And in a Deck that does not really have the greatest Resource generation, why would you choose Rocket Launcher? I know its an awesome Card and Die, but seems to be lost in this Deck.

staylor598 451

@BigDaddyGoblyn interestingly enough, Ascension Gun isn't a weapon, it is an equipment so you are correct that it is a valid target for IG-88 - Assassin Droid. Great point about Rocket Launcher being potentially lost in this deck. There was one game that I turned Friends in High Places into a free rocket launcher, so that was fulfilling but I may be keeping it in just because of that experience because it isn't really something when I draw that I am excited to play.

staylor598 451

Please see the the deck description for an official edit. Since the site won't let you edit your published deck without republishing it, I made the edits in the description. MINUS 1x Rocket Launcher and 2x F-11D Rifle and ADD 2x Cunning and 1x Unpredictable. Thanks for all of the suggestions so far. I believe these changes will help the consistency of the deck and with tempo/control.

ntsekov 95

I feel like Unpredictable doesn't do a lot. I'd consider Bait and Switch - it won't work for IG's special but it works on Vunning and every dice with Resouces.

Couple of suggestions:

  • Infamous will add Ambush to yellow card you play the hard way. I'd replace Backup Muscle - although it adds some damage, you'd want it come faster and Infamous helps with that whenever you play some yellow card from your hand.

  • Ascension Gun is not only great weapon, but the ability pulls out your battlefield ability even if you lose the initial roll. DH-17 Blaster Pistol is obvious target of replacement, basically you don't need anything subpar, and even if it only cost 1 resource, the die is just not optimal. Ascension Gun will work better with Infamus if you add it.

  • Consider adding Imperial Inspection - you have more than enough dice to trigger it and if will hurt many decks passively, won't cost a single resource and puts a great deal of pressure to the opponents. Also makes use of a side of F-11D Rifle you'd rarely use.

staylor598 451

@ntsekov thank you for the suggestions. I feel very strongly that Unpredictable always does something in every game I've played it -- I almost exclusively use it on my dice. Bait and Switch is a good card, but in a deck that is in need of the resource symbols when they show up, I don't think it is a good include, but it's worth considering.

Infamous is a good card, but the idea of the deck isn't necessarily aggro, so Backup Muscle definitely has a place here. Backup Muscle does work, and is one of the best yellow villain cards there is.

Ascension Gun will probably find it's way in the deck at some point for some play testing. It works with IG-88 - Assassin Droid's special as an equipment. However, it's worth noting again that it's not a weapon. Not that it matters in this deck, but it's a good habit to get in talking about it as an equipment so that people don't get caught off guard trying to target it using other cards that target weapons. The DH-17 Blaster Pistol is great in this deck. When you create a theme in your deck, you can't have EVERYTHING revolve around the theme, because if they effectively minimize your theme, then you have nothing. So, the DH-17 Blaster Pistol is a great cheap blaster to hard play on Death Trooper.

Imperial Inspection is a great red card, but with only 3 cards in the deck that have disrupt, it isn't worth it in this deck.

Thank you again for the suggestions, I appreciate feedback.

ntsekov 95

I noticed late (late like I played similar deck today) that you didn't have the disrupts for Imperial Inspection.

kdubb 1

Resolve Isn't a bad choice here. You're not getting a lot of resources, but being able to discard a yellow weapon or equipment every time it shows up is probably worth the point you will spend to play it. Still think IGs special needs to be more consistent to pay off for his value.

Foz 1024

@kdubb For that reason I strongly feel most IG-88 builds benefit from Emperor's Throne Room - Death Star II. The ability to turn IG-88 onto special and use it to end the round is big, and adds a ton of consistency to the strategy the deck is trying to accomplish. It also means every time Thermal Detonator is in pool you are threatening to claim and immediately explode it. It has interaction with F-11D, Jetpack, and Flame Thrower as well.

DArk VEngance 1

@staylor598What about Crime lord?

cajun2de 1

@DArk VEngance The deck barely has resources :)

Foz 1024

With Thermal Detonator, Jetpack, and Flame Thrower, I really expected to see Ace in the Hole in this list. Is there a reason you wouldn't want to grab one of those dice for a turn while you also put the card into the discard where you want it anyway for IG-88's special?

Also with various specials that throw damage onto multiple characters, I could see Relentless Pursuit being a potential include. You're almost certain to run into situations where a character would die if only the 2 damage over there could be on him instead. Now, it can.

To make room for cool new tech, I suggest looking at playing a few less upgrades and possibly removing Traitor!. With more than half your deck being 0 and 1, you're likely to remove small dice most of the time, which isn't very good value for 1. You're bound to be able to play something more efficient than that.

Foz 1024

Ammo Belt might also be worth considering since you play both Armor Plating and Thermal Detonator that get discarded when used. Still, might be too cute since it wouldn't do anything without one of those cards. Resolving Thermal Detonator without discarding it sounds hilarious though.

staylor598 451

@Foz Ace in the Hole is a great suggestion! That will definitely be put in for some playtesting.

Traitor! is good mitigation that becomes great when you also add a card to your graveyard that you want to get back with IG's special. Ammo Belt is another not bad include, but I don't see what I would remove.

Thank you for the suggestions.

ntsekov 95

Ace in the Hole only works with 4 of the upgrades. May be with some next sets when we get more yellow weapons...

Foz 1024

@ntsekov We have Flame Thrower, Jetpack, Thermal Detonator, Cunning. That's 8 copies of cards in deck. Sith Holocron works just fine with 8 copies of other force powers in deck, so I don't know why you'd assume 8 targets isn't enough for Ace in the Hole.

ntsekov 95

@Foz Sith Holocron persists during rounds. You are losing two slots with otherwise dead card to make sure you can discard one of 8 cards - actually 6, as you would not roll Cunning this way because you can't get it back. Assuming you will have one of the 6 cards and the Ace in the Hole - well, I played a lot with it in mono yellow and it's still arguable addition which is kept there because of Crime Lord.

staylor598 451

NEXT EDIT: Remove 1x DT-29 Heavy Blaster Pistol for 1x Ascension Gun. A few reasons I am not switching 2 for 2. DT has 3 sides with damage. The special also may not be applicable all the time, but when it comes in handy, it can do real good work (Thermal Detonator or Darth Vader - Dark Apprentice are a few good examples). Another reason is you may find yourself in need of a quick late game resource that DT-29 Heavy Blaster Pistol can provide using Arms Deal that Ascension Gun cannot.

The obvious reasons to include Ascension Gun: it triggers off of IG's special, and its' special allows you to trigger Cargo Hold - Eravana in case you lost the battlefield role.

greenhulk 25

I run Rocket Launcher in my eIG-88/death trooper deck and it works well for me. I usually put a two cost upgrade on the death trooper early in the game and when I draw Rocket Launcher later I swap it out for the two cost upgrade I already have on him. If you get fast hands and rocket launcher on the same character they work really well together.

cletus008 1

Are there any changes worth making since the Force Friday set and EaW spoilers? I'm pretty new to the game and I have most of these cards already, so I'm looking to build on it.