Big Swole Jinn (Dice of Failure)

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Master Qui-Gon 3 2 4 1.0

KyloSpren 204

This was a deck we actually had ready to go weeks ago and the day we were going to share it the Hero Palp version with Mace and Satine was posted by the ever talented Magnuson brothers. Then today I saw a variant of this pairing floating around and wanted to weigh in on why we feel the Dice of Failure team struck on a really fun deck Combo here. Credit to my teammate James for recognizing Bandolier for the combo accelerator it is. I had the idea to bring a bunch of cheap equipment dice to the table so that Qui-Gon Jinn - Ataru Master would be able to get big returns on lots of cheap dice.

The MVP cards of this deck are Defensive Teaching, Fatal Blow (Obvs), and in an unexpected turn of events Pillio Star Compass which has built in focus on other dice. If you find the +1 and focus another dice to 1 then get shields and resolve the 2 dice for 4 money. Huge gains mean I don't need to worry about things like It Binds All Things or other money making cards.

I don't find I claim 1st often, but the Comm Tower - Scarif on turn 1 can be really good. Because I only play 3 non-equipment upgrades, I can use every upgrade in my deck. I really want to maximize by ramp potential, so I need the find the Custom Bandolier and then start spending the money I am making to get dice out. This will turn on Bacta Therapy and push the ceiling on Fatal Blow to staggering possibilities. To accomplish all this, I use the Jedi Holocron or Renewed Purpose to dive further and faster into my deck. I was dumb and forgot about renewed purpose, instead using Strong Intuition.

The removal suite is smaller, but I find I need it less because of all the soak I can do. I have eaten back to back 11 damage swings from phasma only to bacta, get 5 shields back, and fatal blow for lethal the following turn.

I would love to hear what people would do to improve it. As blue hero is in a rough spot, I don't see this being tier 1, but I think its very fun to play and can upset lots of decks that don't know how to deal with it.

As we always say at Dice of Failure, "Roll better than us."

25 komentarzy

SeldonArcais 20

Deck is sweet

Destry210 732

I would replace these cards : Jedi Holocron, Pillio Star Compass, Defensive Teaching, Renewed Purpose, Custom Bandolier, Republic Jedi Armor with these cards : It Binds All Things, Treasured Lightsaber, Beguile, Pacify, Force Wave, Heirloom Lightsaber. With these changes, I think the deck will be more aggressive and the removal suite will be better.

Raggy 54

Its a fun deck, I played my own variant at a GQ (went 3-3, so it could use some tweaking). I would consider adding, Safeguard for value play as you run Defensive Teaching. Maybe swap Mace Windu's Lightsaber for Obi-Wan Kenobi's Lightsaber. Maybe Impulsive or Scruffy Looking Nerf-Herder to combat removal (Qui-Gon Jinn - Defiant Jedi Masters dice are very valuable.

Raggy 54

Also Decoy on Satine to protect Qui-Gon Jinn - Defiant Jedi Masters and anti Snoke - Supreme Leader tech :)

KyloSpren 204

Good thoughts @Raggy

@Destry210 I am not sure you read much of the right up. Pure lightsaber decks while agressive have been unable to compete for a while. By taking out those things I loose the Bacta and Fatal blow plays. This isn't an aggro deck. Its a turtle deck that swings out for 10-12 damage off a single die using fatal blow.

Icezox 7

Sorry but I don't get why you put jedi holocron since there is no ability in the deck

KyloSpren 204

Great question @Icezox. I might put a Soresu Mastery in. Either way, Jedi Holocron has great synergy with Pillio Star Compass and the special can be very helpful if I need to find another card in a pinch.

daddy249kart 21

I never thought of Jedi Holocron to pure draw cards! Great idea and great synergy with Pillo! My only thought would be, maybe switching out the 3 weapons you have (very smart to only have 3, so you can play everything you can afford!) with 3 weapons with redeploy, so that Satine can close the game. Fatal Blow and Bacta can work just as well on her (her 2 ind against 1 character is just as nasty). When you find the second Bandolier, you can put it on Satine and if/when they take down Qui-Gon, now they have a nasty Satine looking at them. It is how I play the Mega Mace (Hero Palp), but it has BtL to do that naturally.

daddy249kart 21

Also, Heightened Awareness is a brutal card with Qui-Gon. Instigate to roll out, Heightened Awareness to shield up if you are not already and then deal huge damage.

daddy249kart 21

Edit: just saw you had it in there, oops!!

KyloSpren 204

@daddy249kartgood feedback on the redeploy weapons. Thinking of a couple changes.

daddy249kart 21

@KyloSpren I played this deck for the first time tonight and I had so much fun! Played like you said of Qui-Gon holding his own until you could deal unstoppable damage and it worked great. I have Safeguard in mine; I loved that card in Mace/Satine and it does much better here with Defensive Teachings. I had situations where they had 2 damage on the board and I have 2 shields on QG and a Safeguard in my hand, so I claimed, let them deal the damage and then played Safeguard when the time was right next round and Qui-Gon instantly was shielded up again. Then I let them get through some damage, just so I could use the Bacta Therapy I had been holding for two turns. I finished the game with 2 shields on Qui-Gon and 0 damage (2 Bactas used) and Satine with 2 damage on her. I found that I earned a TON of money, so I will add in some more powerful mitigation (Entangle/In The Crosshairs) to swing the round if they get a bit out of hand and then soak up the smaller damage with my shields. Feels very Jedi to play, which is fun! Great deck! My 3 weapons were Qui-Gon LS, Rey’s LS (Shield when played and redeploy) and Dagger of Mortis (that shield steal is awesome as it is before resolving the die and it has redeploy). I was amazed at how many dice Qui-Gon gets in such a short time when you abuse the Bandolier and don’t try to go the route of loading the deck with weapons.

daddy249kart 21

I also found that Deathwatch Hideout was a great BF for the money and also putting the strong cards like Impulsive (amazing for setting up Fatal Blow or helping with those modified damage sides) or Bacta Therapy/Fatal Blow on the bottom on your deck to possibly be used again in the late game when you will really need them to close.

KyloSpren 204

@daddy249kart awesome that you liked it! What did you switch for impulsive?

KyloSpren 204

@daddy249kart Safeguard is a cool idea in this deck. Freaking 1 cost bacta. Dang.

daddy249kart 21

@KyloSpren @Raggy mentioned it first, I was confirming that it is indeed great in this deck. I have 12 upgrades, which are basically the same, but I have Dagger of Mortis and Rey's LS instead of Mace's LS and Obi-Wan's LS (for the redeploys) and I replaced Republic Jedi Armors with Soresu Mastery. Soresu has better sides and the mitigation it provides is worth more than the +1 health, plus the synergy with Deflecting Slash and Jedi Holocron are outstanding. It does take up one of the upgrade slots, so it is a strategic call if you leave it or overwrite it later to push out another weapon. I will add that since it is not unique, you can overwrite Soresu with the other Soresu for free. Because of that, I am contemplating putting in a Soresu Training to be able to pull back that discarded Mastery, but I am not 100% sure that is needed yet. I have the 2 Defensive Teachings and my events are: 2 Bacta, 2 Easy Pickings, 2 Entangle, 2 Impulsive, 1 In the Crosshairs, 1 Renewed Purpose, 2 Safeguard, 2 Scruffy, 2 Deflecting and 2 Fatal Blows. Having 3 Fatal Blows like you have seems strong, but if you cannot get those character dice to land on damage or stay in the pool, then the card holds up your hand and with Lightsaber Mastery, you have one to use at anytime and it cannot be milled, so using it once is usually enough to swing the game and twice is insurance, while three times seems like I could fit another card to further my game state. Scruffy is so good, usually to target the events they would use to take out your dice, but also for support/upgrades to slow them down if they are pulling ahead. I would love to have 2 Renewed Purpose, but I need everything else more. Overall, a very fun and solid deck to play! I am glad I found this as I have been on a quest to make Qui-Gon good and this is the first real character combination that can hold it's own. I am planning on running it tomorrow at a local tournament and will keep you updated!

daddy249kart 21

@KyloSpren swdestinydb.com

KyloSpren 204

@daddy249kart congrats on the front page! I went with 3 fatal blows because losing 1 to a discard or probe was brutal to my Endgame. And it was much better to play one out of hand and use the buried one to close out the game.

daddy249kart 21

@KyloSpren I can understand that for sure! Having those Impulsives allowed me to push through more damage with my upgrade dice and not rely on the character dice as much, as most people target Qui-Gon's character dice with the mitigation they have in hand and that forced me to not rely so much on Fatal Blow. Either way is strong and comes down to personal preference.

KyloSpren 204

I just love killing off 10-11 undamaged characters in 1 hit. It's so satisfying and unexpected for the opponent.

ordinaryjedi.ddu.network 834

I gave QGJ2 Satine a fair crack of the whip but it just falls over too much. QGJs defensive nature can work against him more often than not without an aggressive support character. I found all too often QGJ just simply missing with his character die or my opponent would simply mitigate QGJ die and that would almost time walk me for the round.

In saying that Mando Braces and Star Compass are super underrated in this deck. With 3 shields, these 1 costers are simply above the curve.

Our team agreed on needing x2 QGJ lightsaber as we found the draw very important. We also felt Jedi Armor underperformed. A 1/1 split of Defensive Teaching and Honed Skills was a nice balance also.

I think if this deck was around during the Aphra Snoke BD meta, it would've crushed but with all the direct damage that snoke is pushing out at the moment, its tier 2 at best sadly.

If aayla gets dropped to 9/12 i will be abusing qgj aayla in some obscene ways though.

/Destiny: Downunder

daddy249kart 21

@KyloSpren Hey bud, I have been testing this deck hard since I found your list and it has been winning 3/4 games, so I am very pleased with it. I have found a new great upgrade for Qui-Gon too! Counterstroke is so sneaky and usually catches opponents off guard when Qui-Gon has 3+ shields on him and 5/6 sides are useful! I have started running 2 Qui-Gon LS as suggested by @ordinaryjedi as it really changes the game to get it out round 1. Soresu Mastery instead of Republic Jedi Armor has paid off in a great way! Deflecting Slash is an amazing card for the shields, removal and activation, but also being able to get out Qui-Gon's pile of dice will change the momentum and pressure of the round from you looking at a ton of damage to them also looking at a ton of damage, so they will usually stop from resolving and try to mitigate since you can soak and they cannot, which will usually give you a chance to shield up if not at your max (which is effectively a form of mitigation). I added 2 In The Crosshairs and made it only 1 Entangle, as Satine can drop a bit faster than I would like due to the opponent realizing how dangerous Qui-Gon becomes with money, plus In The Crosshairs can swing the round in a great way.

Round 1 is very important for your opponent, because if they allow you to ramp and shield up and you are able to find QG's LS and maybe even Soresue Mastery, the game is very difficult for them.

daddy249kart 21

@KyloSpren and Darksaber has been an amazing card! I usually don't want to see it until mid/late game and I will wait until I get the most out of Soresu Mastery that I can and then overwrite it. Even though it is incredibly strong, I have found that since it generates so much attention from the opponent, it frees up Qui-Gon's character dice, so you can use a Fatal Blow and finish things up.

I also cannot overstate how important Scruffy Looking Nerf-Herder is for this deck. Remove their strongest mitigation, see what other mitigation they may have and work around those conditions the best that you can and swing the damage race.

KyloSpren 204

@daddy249kartgreat ideas! I'd love to see your updated list. I'll try it out and see how it feels.

daddy249kart 21

@KyloSpren swdestinydb.com I would love to know your results and how it goes for you!