Watto Grievous Sentinel - 4-2 Virginia Prime Championship

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DTokz 147

Made a couple game-time changes to the deck to get the TIE Fighters in. I like them because they're resistant to Desperate Measures and fuel free damage when the Planetary Bombardment comes in. Spamming them also thins the deck a bit to help Sentinel get better procs.

Dirty trick I never had an opportunity to do: You can Reversal your own Planetary or Vader's Fist indirect side to deal it directly to an opponent.

Round 1 - IG88 and Gideon. Got paired against a guy that's been in our weekly game since Awakenings. Got unlucky on Order 66 draws and lost Watto too early. I had all four TIEs out and a Bombardment, but I he had a lot of resources and I guessed (correctly) he also had Reversal, which shut everything down. Sad loss.

Round 2 - Palpatine and Watto. Had two really good early Order 66 plays against his Watto to shut down the money making. I was able to drop all 4 TIEs on the board and then Planetary, which he DMed. Still got 10 damage out of it. Two Bacta Therapy let him heal 9 from Palp, and I lost with 2 damage left to go.

Round 3 - Maul and Mandalorian, Retribution. Really good match up to use Order 66 against, even with Retribution. ...If only I could draw it. I did not. Still, the supports put out an oppressive amount of fire power and I got it down to a 3 health Mandal against a 1 health 2 shields Sentinel. I had 5 resources and a Planetary in hand with all the TIEs in play. Used Sentinel ability to play Delve from top of deck to drop the Bombard and deal 4 damage.

Round 4 - Reylo. Order 66 is really nasty to this deck, though it's hard to get in enough damage past the shields. This time I actually drew a couple, and was able to hit the Lure+Order 66 combo to take away 4 dice and deal 4 damage.

Round 5 - Vader and Greedo. Another good Order 66 matchup, even with Vader's ability to roll back in. Destroying a good roll and dealing 2 damage is pretty great. I managed to get out both Megablasters on round 1, though one was DMd. On round 2, I 66ed the Vader dice, and they rolled back into double 4s, while I was holding Reversal and another 66. Made the mistake of being greedy with Reversal and got hit with a Fear and Dead Men. I got lucky with the Sentinel routinely rolling his 2 melee side, and Vader just didn't have enough defense.

Round 6 - Chopper, R2, 3PO, Fateful. This is the match I kept Lure in to deal with, but never had a chance for it. Order 66 hurts Chopper pretty bad, and I got out the TIE Fighter parade which was just too many dice to remove. A few small nips into Chop and the squad doesn't have enough firepower left to keep up.

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