Aim to Mill

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EdgySithLord 132

This is something I am still testing. I really like Guavian Enforcer here. He has 2 resource sides to add to Salvage Stand and overall more resources. He also adds another character to play some of the yellow- only upgrades on, not to mention another 9 health meat shield. His ranged sides can add to Unkar Plutt - Junk Dealer ability and is perfect for Loose Ends. Jabba the Hutt - The Great and Mighty ability is great as well as it can let us re roll any of our dice on the board.

Ascension Gun pairs well with Command Center - Lothal. We are aiming not to take our battlefield each game. Cunning goes great with Ascension Gun, Con Artist, and Crime Lord for another win condition. We run one New Orders in case we end up with our battlefield.

Personal Shield is useless against Vibroknife, but its dice can still be used for Unkar Plutt - Junk Dealer ability. We run Confiscation to try to deal with pesky upgrades such as this. Blackmail is essentially always a threat, even without Fast Hands.

My favorite combo here is Cheat and Loose Ends. It provides a lot of guaranteed mill, as long as we get those ranged sides showing.

I'm really posting this to see what you all think! I will continue to test this. Let me know if I explained everything okay. Thanks!

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dpuck1998 46

A red card (Tie Pilot maybe) to get some red events perhaps?