Kill Mill Volume 1

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Sandmanx82 21

EDIT: I've begrudgingly removed Force Choke as it always looks so much better on paper than it actually plays, for me. I've replaced with Thermal Detonator. This decks seems to swim in resources as every event is only 0 or 1 cost. I've also removed Lying in Wait for the time being and added in Force Speed. I REALLY wanted to make Lying in Wait work out with Boundless Ambition into Quinlan's special, but it just isn't happening, so time to make a change!

The idea behind this deck is to utilize hand mill to take advantage of Quinlan's ability, doing devastating damage. If that doesn't work out, you're milling their hand and turning their dice to blanks to make them re-roll.

Cards like Mind Probe are in there to put on Quinlan to really mess with your opponent. Do they eliminate their cards to avoid the special? If so they're playing right into Quinlan's special.

The thought is if one of them dies, the other one picks up the pieces. Quinlan dies first? Use Jabba to just straight mill them. If Jabba dies first, utilize Mind Probe and Quinlan's ability to kill.

I'm not sure how this will work yet, if at all. I KNOW I'll need to tweak this.

Thoughts are more than appreciated and help to refine is very warranted.

I might need to throw a weapon or two in there to help with the Kill portion, but it's just tough to give up anything...

6 komentarzy

Sandmanx82 21

Played five games with this tonight and went 3-2. It was a bit too slow so I took out the Force Chokes and threw in Buy Out. This deck really just rolls in money, so getting things moving by discarding 10 cards or so from your opponent really helps.

I don't want to take Lying in Wait out, but I just never used it at all. The thought behind it was to Lying in Wait to get the opponent down to one card, then Boundless Ambition into hopefully six cards with Emperor's Favor, then into Qinlan's ability. It didn't work out that way tonight, but I'm not sure I want to give up on it yet.

Another thought was to add Fast Hands onto Jabba to really get the mill working quickly. Again, I just don't know what to take out. The mitigation really keeps me alive.

The Interrogation Droids are great for basic auto-mill and if I can't get the Holocron to special it sometimes rolls the focus to help Quinlan.

One game I was able to use a Quinlan special for five damage and then claim the Throne Room and do six more. It was very satisfying. Cunning is in there to help with that.

Maybe Force Speed would work for that combo. Resolve Force Speed, resolve Quinlan special(s) then claim to either resolve the other Quinlan or the Cunning. Hmmm

Ugh lots of tweaking and testing.

Uchiamaster 1

You got my gears turning now. Why no thermal detonators? It Mills,and does damage seems like a perfect fit for the deck.

Sandmanx82 21

@Uchiamaster - You're right. Thermal Detonators are perfect for this deck, now that I know I'm swimming in money. When I built the deck originally it was incredibly lean, with only two cards costing more than 2 resources (thanks to Holocron), as I wanted speed, but now that I know the deck swims in resources they're being added back in.

I tested it again last week throwing in the Force Speeds, removing Force Choke and it worked MUCH better. Using the speed to both resolve quinlan's special and then claim the battlefield, is really powerful.

Uchiamaster 1

Yea I got rid of my force chokes after the release of set two they just didnt live up to what I thought they were going to. Once I finish working on a few of my own decks I wouldn't mind helping with this.

Sandmanx82 21

Great! I played last night and the deck was really devastating. The Force Speeds are really the way to do it. Force Speed special into Quinlan Special and then claim to do another Quinlan Special.

I'm now thinking of putting in Vibroknucklers as they have two mill sides, and spending one resource to increase the two to a three is really the way to go. If I can somehow get these and Fast Hands in there, it could really be crazy.

I also took out one Boundless and the Pickpocket and put in two Dark Presences.

AHH!! So many great cards!!!

Sandmanx82 21

Okay. Some things both good and bad. I was definitely playing poorly and not building up Quinlan enough, but when Jabba goes down first, it really all falls apart. Again I really needed to just do better about putting upgrades on Quinlan instead of going hard for his ability. I was trying to force it and it just wasn't happening.

Now onto the good news. The awesome news, in fact. Putting in two copies of Chance Cube makes this deck go from great to scary good.

Put both chance cubes down and don't even worry about using them. As soon as you activate, you pick both of them up, and, if you had already placed an Emperor's Favor, you now have 8 cards in your hand, which is a damage potential of 32 in one round with both of Quinlan's specials and the two Cunnings.