Wexley's Warriors

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3 komentarze

Solsticejf 156

The idea is good, but I believe you are missing a couple of removals. I'd also consider changing the battlefield for the one where you remove a dice for the next round - you can control the opponent resources easily with deck so why not take advantage of it? Life debt could be good as well to move damage of Snap - since you have second chance for the wookies...

Armus29 7

@Darth Fouine, ya for sure. that sounds like a good plan...are you thinking Carbon-freezing Chamber - Bespin. There were so many cards that i liked to add to the deck that i had to make some harsh choices...would you think one Life Debt would be ok? What cards would you think would be good removals?

Solsticejf 156

My opinion would be to have 2 life debt... better chance of drawing it and possibility to add on both Wookie to move your damage around... I'd consider removing the bowcaster because it is too expensive and you'll need those ressources to resolve the Wookie's dice.

Bombing run is a very good choice for control since you want to resolve one disrupt every turn to block your opponent from claiming.

My suggestion would be to: take out Bowcaster, Lead by exemple, , smuggling freighter, weapons cache, 2x dangerous mission, draw attention Add: 2-3 weapons, with redeploy if possible (A280 Blaster riffle/hold out blaster/ or other) , 2nd copy of Planetary uprising... because well, might as well give 4 dmg a turn ;) ... add the rest as removal (Negociate, Electroshok, 2nd copy of Threaten or Let the wookie win) depending on what you are looking for...

I see something in there as well, will try building and testing my version as well.