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GenghisDon 100
They'll never see it coming. The plan for the deck is to show 2 threats. Vehicles and Bane with his crazy firepower. The Astromech has to be the most overlooked support around. Using him with Cad Bane - Vicious Mercenary almost ensures a early round KO. The Datapad is nice to throw on to keep the vehicles coming out or to ready them. Hope in the next set a vehicle has an "on activation" style ability. Maybe it's overkill on the resource gaining but with Ciena Ree - Adept Pilot around, every resource turns into damage. You can attack with AT-ST 3 or more times to kill a key enemy pretty quickly. Only 7 die removal/alteration cards is kind of scary for me. I normally aim for about 10, but this deck is built to kill early so I'm willing to deal with the lack of control. The idea of a turn one: Truce, Truce, Tactical Mastery, Tech Team, LL-30 Blaster Pistol + Cad roll-in with double 3/ sides for 8 damage before your opponent has even played a card sounds pretty awesome to me.
Tested against myself using eQGJ/eRey, eQGJ/eRey1, Old rules eKylo/eFN and went 5-1 playing each twice. eKylo/eFN stalled out and couldn't deliver lethal to Cad in my win against it. The speed of Cad with Ciena giving resources regularly is crazy. first action of round 2 killed Kylo with a Holdout + LL(from turn 1) and Cads dice. This deck can bring the pain fast.