Choke 'em and Smoke 'em

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angryhorse 1

I've been playing this deck for a few weeks now and have had tons of fun with it! the goal here is to choke the crap out of your opponents hand during the early game and then gun them down around turn 4-5.

The Plan: Start by loading Ackbar up with Scout and Maz's goggles and make him something worth shooting at (Keep those Hired Guns alive!). The mitigation in this deck is chosen specifically to help dish out a few extra points of damage which will make your late game cleanup a little easier. Late game is all about the Hired Guns. DL-44s and Ascension Guns will help them dish out reliable damage while Second chance will keep them alive. Easy as pie.

Note: this deck deals damage in several different ways but everything is expensive. Don't be afraid to take resources on the hired guns for the first few turns, let Ackbar's ability and your mitigation cards do their job.

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