Mother HoloThrawn

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TheBeard1808 108

My first crack at Thrawn/Talzin.

Strategy: Put Holocron on Mother and load her up! Once she's loaded up and/or about to die, you've probably got some good stuff on Thrawn as well. As I Have Foreseen complement's Thrawn and Kylo's Starfighter abilities to great effect.

Overall I'm happy with the way it runs and even happier that I get to run my elite Thrawn again. Some fine tuning is necessary (and there is an awesome version with Separatist Landing Craft out there), but it's got some nice pieces to work with.

Things I may swap out: Dive, Defend, and 1x Frighten for some experimental stuff like Anger and maybe even Grand Moff (crazy, I know). Also, once Hidden Motive becomes legal, Doubt is out.

The Battlefield is a placeholder at the moment, but I've liked it so far. Hero decks usually choose against it, giving me 2 shields.

Notable moment: An Obi-Wan Kenobi - Jedi Master rolled three blanks on both his dice and an Heirloom Lightsaber lightsaber. I then played It Will All Be Mine to the tune of 9 damage. This won't happen every game, but even a couple good blank dice can really make a difference.

Edit: Mind Trick may deserve a place here too

2 komentarze

StaticCat 40

Why are you use Frighten instead of Intimidate just curious if not maybe use 1of each for circumstances . . . Regardless, love Thrawn - Master Strategist as well and I'm glad to see that he has a new partner to work around with. Good luck

TheBeard1808 108

@StaticCat a lot of the players in my area and those that I play on TTS are splitting their shields. Frighten lets me take care of more than one character and resolve damage right after with ambush. Also helps with Mother Talzin - Nightsister Matriarch's ability. Intimidate works, I just prefer Frighten at the moment (and Thrawn makes a lot of money so I usually can pay for it)