Maul's Seventh Sister

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Maul's Seventh Sister 0 0 0 2.0

Sir Fuzzy Walls 13

Looking for constructive criticism, or tts playtesting partners!

I included Close Quarters Assault to hopefully roll out and pull mitigation from the opponents hand, however I think it might be a little slow for this deck.

Changes made so far: Cuts: -1 Manipulate -1 No Mercy -1 Unyielding

Adds: +2 Overconfidence +1 All In

4 komentarze

Sherman 20

Is there are reason why you didn't include 2 x Seeker Droids in your upgrade pool? I working on something similar and instead of dark council I have the droids. The droids ability makes 7th more of threat if she has 2 or more droids out there.

Sir Fuzzy Walls 13

@Sherman the only reason I didn't include them is that sadly I only own 1 of them which is only good for Sister's passive :(

I would totally run more if I get them!

Sherman 20

@Sir Fuzzy Walls Understood. Maybe take a look at the No Mercy card. Maybe try subbing that out for more opponent dice mitigation. I like the "kill shot" aspect of No Mercy but this deck is going to be agro naturally, you might want something to control the opponents dice there instead, I might be around Saturday night if you want to try this on TTS. I am still learning to use it. so it would help me figure that out too.

Sir Fuzzy Walls 13

@Sherman after taking a closer look at some of the card choices I decided to ditch manipulate and no mercy in favor of x2 overconfidence. I also swapped out unyielding for all in so that I can hopefully resolve focus sides and then damage.

I'll be around on saturday for sure!