Young Guns

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vagrantlest 7

Efficient ranged aggro deck with a lot of damage sides and guns. All events/ mitigation is 0 cost in order to save resources for upgrades and Luke's ability at the end of the game. The 2 cost guns all redeploy to keep your investment live.

The Chance Cube and Mos Eisley help you pick up resources and are your only mitigation to extend the game vs mill. Generally you only need to get one more turn so if they buy you that it should work out.

Luke's power let's him do the most damage when you are down to one character and full of upgrades so try to maneuver Finn to die first. It shouldn't be too difficult as they will likely be annoyed by his special.

Obviously this deck is directly competing with r2p2 as they hold a lot of similarities. Overall this list will do more damage which is it's main strength.

I like having Plastoid Armor for Mos Eisley and SYHB which is very good, but it's possible it should be It's a Trap! Instead.

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