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|Palp with Slippers||1||1||0||1.0|
|(Mostly) Naked Palp||0||0||4||1.0|
Who needs upgrades?
This deck is about protecting and resolving Palpatine's very powerful character dice while controlling your opponent with a massive suite of removal/protection tools.
I found the standard Palp build to be slow for my tastes. This plays fast with a very high claim rate and uses Taking Ground to get the battlefield of choice.
Has some great sneaky plays, such as Swiftness into Alter/UTF for 10 damage.
A healthy amount of grey cards to protect against Kylo 2.
I have tested many cards in this deck and there were a few last minute cuts... such as Force Speed, Snare and Isolation.
With Vandalize/Rend being pretty well represented I like to deprive those cards of a target by leaving out Force Speed. Also to instead have a another card to directly affect the board state.
Fun tournament and I was thrilled to make top 8 with my own brew and catch some people off guard.
Thanks to everyone who was rooting for Palp! :)