Call in the Fleet

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BlanksShotFirst 15

Jank city!

Calling in Favors opens up the exciting possibility of Mobilize/Delve accelerated vehicles plus the soul-crushing Law&Order and In The Crosshairs.

Rebel Traitor opens up Yellow, is the only 8 cost with a flat resource side, and has rather excellent synergy with a lot of mitigation by forcing an opponent to throw their dice in the pool. He's also a necessary check to the likes of Dooku and Talzin, who can ruin your big support dice.

Vet Trooper is a wad of health that enables The Best Defense. The occasional 3 redirect is incredible, especially when rushed out by Bait&Switch.

Piett is the man of the hour. While his die is decent, we're really here for his magnificent ability. 9/10 times you're using it to guarantee resources from your generics (and Ark or ARC if it rolls poorly), which just turbo-charges the deck. He can also effectively double the damage of Sebulba's Podracer by guaranteeing the 1 indirect atop its ability.

Piett also has great synergy with Bait & Switch, so don't forget about it!

Supports: Been very pleased with the performance of the supports, with Hailfire being a definite stand-out with its incredible ability. Sebulba's ability is also excellent for its cost and cannot be overlooked.

Only been mildly disappointed with the Pirate Speeder Tank. The die is incredible but unreliable and Piett can't get anything out of it.

May also consider dropping a single Planetary Bombardment for another card simply due to the resource cost to play and pay for its sides. A Ground Batallion could be a very decent substitute.

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