DJ SS

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Nexashe 57

The engine room of this deck are the supports. Dark presence to thin the dice (no it wont kick in DJ's Ability) and then streetwise to ensure we can play at least 2 events for dmg/removal or both (Reversal is sooo good in this deck) and infamous to allow us to play those events back to back. Fast hands on DJ, well if we get that elusive special on On The Hunt we want to resolve it immediately, if he also rolls a discard we can potentially remove 3 dice from his activation.

Paid off/threaten and reversal allow us to target our opponents dice more aggressively than straight removal. Threaten for free with ambush (infamous - street wise) followed by paid off or reversal on the same dice is super effective.

5 komentarzy

Nexashe 57

Considering adding buy out to the deck, resources can mount up due to street wise whilst our dmg isn't always mega, often the opponents is zero so you can end up with a stack of resources and the game slowing right down, so winning by mill could be an option... will be testing this week

General Vatutin 26

any new thoughts or testing

General Vatutin 26

Bummer dark ritual doesn’t work with DJ. Your opponent can’t be the one removing the die—even if forced.

Nexashe 57

Been testing Blackmail instead of On the Hunt, which makes the deck even more controlling when paired with fast hands. Will be a new revision soon hopefully.

Nexashe 57

swdestinydb.com version 4 now published