Yorgana Get Milled - Top 4 SC

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DreamJacket 2

Top 4 of 9 at local SC. I've played exclusively mill for nearly a year, testing and testing to find the right combo for my play style. Even against some top tier decks, I could usually manage to stay alive for enough rounds to complete the mill, but the inability to discard from the hand cost me many games. I needed a reliable way to get that final card. (Damn you, Ancient Lightsaber!) When Leia Organa - Heart of the Resistance came along I struck gold.

For me, successful milling involves an ever-changing adaptability to your opponent and making the right choices at the right time. Every turn is life or death. For me, using supports that discard automatically or mitigate reduces the choices I have to make during each turn. If done correctly, the deck can run itself in many configurations. Bespin Wing Guard and Strike Briefing can help finish them off by getting that last card out of their hand or draw pile. (Take that, Ancient Lightsaber! lol)

Yes, with only 2 characters the HP is low, but 4 dice allows for precision, reliability, and efficiency. With 3 characters, it was hard to finish the job if my primary character was taken out early, and without the chance to discard 3 for 4 cards from their hand at once, you are vulnerable to re-rolls. Both Yoda - Wizened Master and Leia Organa - Heart of the Resistance can succeed on their own, especially with so many supports to back them up.

Tried and failed: I've tried loading up on upgrades but found it too costly and slow. I've tried to focus on events, but they don't chain well. Although yellow has the best cards for milling, your best character is dead on round 2 if you don't draw Second Chance. And if you do draw Second Chance, you have to have the resources to pay for it, and using those 3 resources early in the game can slow down the mill process since so many yellow cards have a cost. For me, Blue and Red was the way to go. Blue has great free events that mitigate well, as well as Force Illusion. Pacify is fun to use to remove the opponents die and give them 2 shields. Red gives me Tech Team , and since all the supports are a 1 cost, I don't worry about saving money for Dex's Diner or Bespin Wing Guard.

Not tried: I don't have Ancient Lightsaber, so I haven't tried it, but the dice sides aren't too helpful. I will borrow one and see if I want to add it.

2 komentarze

GregtheBiz 391

Have you not had much trouble with only 2 true removal cards, and 4 that have a chance of removing a die? Or can you produce enough shields to keep the dream alive?

DreamJacket 2

I can't say I've had an overabundance of shields, but I usually have 2 or 3 out at any time. By the time my opponent has enough dice to deal me a lot of damage at once I usually have Honor Guard or Force Meditation available. If they don't god roll right out the gate I can mitigate pretty well. Fear is a great weapon for mill - the opponent is worried about conserving the number of cards they have, playing the cards they need most, and saving cards for re-rolls. By the time they get around to rolling in each round (after playing as much as they can out of their hand before I take it), I'm usually rolled out, shielded/healed up, and ready for them.

Obviously the deck is very weak against unblockable damage or Fast Hands, but luckily for me, those decks aren't frequently played in my local group.

Aside from the success of Cassian Andor - Rebellion Operative/Yoda - Wizened Master, I don't see mill being a huge threat to aggro decks, but a well designed mill deck is hella fun to play and very irritating for the opponent.