Bibatine 2-0!

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SuperSpider212 2

Hi, I always thought a Bib/Palpatine deck would be a cool idea. Using Way of the Force, it can become a real force!

-The main idea is to get way of the force and two fast hands on Palpatine by (hopefully) turn one. If you don't get those try for Force speed. You use Palpatine as your first action, and then resolve his dice right away using the two fast hands. For Bib, you try to get deadly on him. So if you don't get what you want, you can still fight back. -Try to use bib's power side to roll out Palpatine's dice. -Adding on extra weapons on bib really helps draw the fire from Palpatine. -If Palpatine dies, try to get him back by using dark ritual. -The infamous and force speed help make your turns go faster. -Try to keep Palpatine alive as long as you can by healing and claiming. I am always looking for ways to make this deck better, so please give your feed back!

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GregtheBiz 391

Fast Hands is "Yellow Character Only". It was in the first errata. So you could change those out for more removal or another Bait and Switch.

Echo7 328

Interesting idea. How about a couple of Sith Holocrons allowing you to play Way of the Force for free? What's Loose Ends for? You expecting to mill?

Also, as much as I like Witch Magick, it's not going to work in this deck. You've got 21 evens. When you play Witch Magick you'll have 21 evens vs 8 odds in the rest of your deck. So you have a 1.5% chance of healing 3, 15% chance of healing 2, 46% chance of healing 1 and 36% chance of healing nothing. Or should I never tell you the odds :-)

As @dustin13862 points out, you can't use Fast Hands on Palp. How about Resilient? If you get mitigated you get to roll right back in.