Plo Mills Indirectly

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CapnBill 7

New player just experimenting with a deck here. The idea behind this deck is to create two possible avenues of attack: mill and indirect damage. Ideally, I think the goal each turn will be do inflict indirect damage quickly, triggering a four card mill situation (both Jedha Partisans and Plo Koon). After that, there are enough cards in play that either generate resources or reduce costs to put the fairly cheap supports in play early on. I like training room as a battlefield choice, because while I do not anticipate this deck claiming early, most opponents will not benefit much from claiming early, either.

I am a bit support heavy here. If I had to choose, I would remove Remote Stockpile and maybe the XS Stock Light Freighter. Each of those supports seem heavy on resource generation, and I do not see this deck as needing much beyond the basic two resources per turn. Having said that, I want Force Wave and Stealthy in play quickly and together they represent a five resource investment. Plo Koon's Starfighter is in there because of action economy, but also to add a bit of direct damage. It also seems thematic.

Points wise, I am happy with ePlo. I did not see any 11 point characters that would justify removing a die from Plo to replace one of the Jedha Partisans. True, health-wise this is a bit low (26 total), but I feel that the constant mill effects will really reduce my opponent's options. Also, I think that I have a solid amount of dice mitigation going on via supports and events, so not too concerned about massive incoming damage. If I can last five or six turns, I think that either the mill or the constant indirect damage will just wear my opponent down to nothing.

I am very open to suggestions on this deck. As a new player, I have no doubt that something like this has been tried before (likely a Jabba villain mill/indirect deck). I am going to play around with it and see what happens. In my meta, three wide with lots of expensive vehicles seems to be dominant right now, so I am gambling that most of those players need time to get their resource economy up and running before they can afford all of those big vehicles. If this deck doesn't win by turn 6 or 7, I think it falls apart.

5 komentarzy

Disab 1

Would this not cause a 4 card mill based on Peo Koon's ability? Gain the ability of EACH non-unique character you have in play. Essentially gain the same ability twice.

CapnBill 7

Disab, that's a great point. I'm not sure if Plo would only gain it once or if he could actually mill 2 cards so long as both Partisans were still in play. I'm definitely happy for this to be a 4 card mill!

Disab 1

Based on the wording of his card.. I can't see why it wouldn't count for both. May be something for a future errata though. lol

Disab 1

Confirmed. That is how Ploon works. This would mill 4!

CapnBill 7

@Disab Thank you! That is pure awesome. With some luck and card draw, this would mill an opponent in about 4, perhaps 5 turns which is exactly where I need to be. Definitely trying this out with the newly clarified rules!