ISB

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DTokz 147

This is a deck I've had a lot of fun with in more casual events.

Obviously a mill deck, and I think the general strategy is obvious. Use the Moff title and Outpost to trigger the Command Center multiple times per round, while using Wing Guard and Interrogation Droids to hit the opponent's hand.

Since this is a combo deck it can be a bit slow moving at first, so you need to slow the enemy's ramp. You start with great resource sides and decent disrupt so you can make use of Law and Order and Drop Your Weapon to reduce the number of dice your opponent can get out.

The Landing Craft is actually there mostly for the 2 shield side, though late game you obviously turn it into 6 additional hit points and let the Interrogation and Wing Guard close out.

It's common to not even activate all three characters. After you've used Thrawn, Wing Guard, and Interrogation Droid, your next move might just be to claim the battlefield. Thrawn+Droid+2x Command Center hits your opponent for 6 cards, putting them on a very tight clock. I've found opponents often rushing to the battlefield, which is fine for me. I won't get milled before they do, and then I get the chance to try for resources or disrupt from Ciena and Nute.

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