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Trey 178
This is the updated version of the deck I would have taken to GenCon were I not judging (KeyForge).
A few changes post-GenCon.
- First, I'm really upset with myself for missing Ammo Reserves. I've loved that card (and the shield version in earlier sets) from the beginning; I've just never found the right home for it. Any time you can get 3 of something for a single card and it's good stuff.
- Black One is completely gone. This deck cycles so many cards that I think it's fine running just the four best vehicles.
- Diplomatic Protection came back in for Ewok Ambush. The Ambush was probably the worst card in the first list, just because it doesn't really do anything. By bringing in Diplomatic Protection along with Invigorate I have a huge amount of health coming out of my hand.
- Speaking of Invigorate, I swapped one of those with Destiny Fulfilled. This performs much the same function as Mike Gemme's Inflict Pain, killing off the guy holding Diplomatic Protection, but this one is more efficient. Mike's card is a +1 health swing in his favor while Destiny Fulfilled gives us a +2 health swing.
- One of the ways people think to beat this deck is to play Separatist Embargo naming Across The Galaxy to prevent us from switching the battlefield. Because of that, I've moved to a 1/1 split between Across The Galaxy and Shortcut. Shortcut is strictly worse because we will never get that resource back, but it certainly dodges Separatist Embargo.
- Snuff Out has been replaced with Under Attack. I found myself not having the battlefield sometimes when I really wanted to play the card, and Under Attack gives us a chance to fully turn on Invigorate.
- The second Snuff Out and one of the Truces have been replaced with Respite. Often you will not get the second ping with the Hoth Trooper, and you're just tapping him to turn on more damage at the end of Round One. It would be nice to get a and a card out of that instead.
- Finally, Hasty Exit comes in to turn on late-game Rigged Detonations. You don't want it early, so there's only one.
The main differences between my deck and Mr. Gemme's winning list are:
- I have more health and more damage potential at the cost of that damage potential going away twice as fast.
- I also have a single extra die at the beginning in Plo Koon that can so some nice things with damage, gaining extra s, or ing Chirpa's die.
- Access to Blue gives me better free removal, healing, and resource generation.
2 komentarze |
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Yes, it's a slot machine game. You put $10 in the machine and punch in your number to find out that you got a random pile of crap you will play once. I was all excited about possibly judging Destiny, but arrived only to find FFG was running things rather than Cascade. I spent the rest of the weekend, between KeyForge judge calls, facing the Destiny tournaments next door in a trenchcoat with a boom box over my head. |
What is a Keyforge? That game you get out of a vending machine?