Turning to the dark side

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truth123 311

This has been my first decklist in a while and I do not know the current meta of the game, however I have tried my best to create a cohesive decklist. Dry Fields: Since this deck starts off with few resources to spend it helps for I.B.A.T., and Wounded Count Dooku: Turns character dice to melee damage Sly Moore: Can reroll Dooku's dice for better results, and allows for control of opponents dice + hand Bloodlust: Place on dooku round 1-2 for most usage, is a nice playmaker with his 3 melee side C.K. Lightsaber: Extra damage or hand control when placed on dooku D.C.: Extra dice and cards Force fear: Can be devastating late game, play on Moore for more control Nimian Training: Place on either for dice turns Nimian Mastery: Discard for rerolls to setup discard pile, Play when going first to maximize potential S.L.B.: Gives you hand information for D.C.L., and Moore's ability Wounded: Helpful for applying pressure at midgame-endgame Forbiddien Lore: Reduces cost of blue upgrades, refills hand I.B.A.T.: Reduces cost of blue upgrades Clash: Control and dice turning Doubt: Control Hidden Motive: Control Intimidate: For late game pushes or early game damage Sound the alarm: Control

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