Han Solo midrange!

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z jakob 8

The idea here is to be very shield heavy early with your guardians and dice control hindering the opponents damage! once you get a beefy han online then you can push out the damage while picking and choosing dice to remove! diplomatic immunity and second chance are both cards that push the game out so han can do damage. The battlefield is again very useful for resetting ambush and ETB effects (while remaining hopefully sub par for an opponents deck).

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