Rule of Bane

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Richie.Parsons 1

Heavy on Upgrades to maximize Bane's ability and ensure legacy of the Sith is usable if Bane goes down 1st. Ancient Sith Armor to absorb Zannah's one damage each turn. Goal is simply - load up Bane, if opponent kills him 1st, then use legacy of the sith to put some free abilities on Zannah. If opponent kills Zannah 1st, Bane is super beefy by that point and should be able to finish any opposing characters off. Mind extraction included to reduce cost of force drain and also to frustrate pirate, anakin, ackbar, etc. decks.

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