Poes New Hires

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Gameslayer989 437

I originally wanted to call it Poes Guns, but this guy beat me to it: http://swdestinydb.com/decklist/view/182/poeguns-1.0

This deck uses Poe, and a lot of upgrade dice. To play this deck you use Poes effect in moderation, it's not something to build the entire deck around, just use a bunch. With 30 health, it is the highest health deck in the game, giving a lot of time to get supports like black one and millennium falcon up. Claim resources a lot, but don't be afraid to cash out on a large amount of damage so long as it isn't turn 1. You won't be claiming the battlefield much, but be patient. The strength of this deck is that Poe doesn't define it, hired guns are terrifyingly powerful once you have some solid economy going. That said, don't be afraid if Poe is the only guy still standing, he can solo if needed as well. People seem to forget he's got the ranged damage sides of Han on top of his special.

Also neat trick: Use Poe's special to resolve millennium falcons resources, this can take you from 3 to 5 resources and allow you to play the falcon with Poes ability afterwards.

2.0: Updated for the TTS tournament (-) shoot first (-) negotiate (-) 1 reversal (-) IQA blaster rifle (-) play the odds (+) 1 hyperspace jump (+) DH-17 Blaster pistol (+) Scout (+) Flank (+) hunker down

I updated this decklist to be effective against hyperloop, disruptive mill decks and tankier against more mid-rangey ranged decks like eBala Jango Trooper. Hunker down provides the additional tankiness, hyper space jump provides a poor mans hyperloop and a way to remove the opponents emperors throne room if they use hyperloop against me. Flank replaces shoot first because it's basically better in every way, and the 2 cheap 1 cost upgrades of pistol and scout help against disruptive decks along with thee rebel war room to prevent being locked out of resources and unable to play. Scout also opens up the deck to extremely powerful milling along with launch bay and thermal detonator. With these changes I have sacrificed a little power against a monoblue villain deck, who can also make use of the rebel war room effectively, but I hope enough people play hyperloop that being better in the near-mirror results in more wins overall.

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