No Money? No Problem!

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No Money? No Problem! 0 0 0 2.0

TheBeard1808 108

Let me get this out of the way first: This deck is just for fun. It is probably not going to be winning tournaments or anything. In fact, I expect it to get wrecked by just about anything.

I made this deck to toy with Unkar builds, simply because watching them draw card after card and getting no money is hilarious. EVERYTHING IS ZERO-COST!!! Sure, they'll catch on eventually, but they'll have to make money the old fashioned way. It'll probably still lose, but it's all worth it for the look on your opponent's face when they waste their dice on your zero-cost cards. Essentially, it's FREE removal that your opponent is doing for you!

But why Logistics you ask? It's to give Unkar hope and doubt all at the same time. "Why would you play logistics if you didn't have something to pay for??? WHY!?!?!?" cries the Unkar player. It's to mess with you, my dear Unkar player.

Take Cover takes advantage of pesky vibroknife shenanigans in a roundabout way. Since their damage will be going through shields, use them on Nightsister to take advantage of her reroll ability

These characters were chosen for a reason: Not only are you able to get 4 character dice and gain access to all three colors, but you also have no damage-for-cost sides. If you get lucky, you can also get up to 8 damage on a turn.

But wait there's more!

Playing Poe/Maz? Be sure to hard mulligan for Pulling the Strings, because if they don't get Thermal or U-wing or any other pesky cards right away, you can always attempt to throw them to the bottom of their deck! And don't forget about discarding valuable events like Hit and Run with things like Probe and Friends in Low Places! Plus, you have stuff to take their money away! And remember that potential 8 damage on a turn? Bye-bye Maz! Ultimately, if I can last to turn 4 against Poe/Maz (with any deck) I consider it a moral victory anyway.

But what about Emo Kids??? They have trouble making money in the first place, and you've already got cards to deal with that!

What if you play something with Rey? Take their money, but the action cheating will probably kill you anyway. I haven't thought about much else on this front.

There is also a version of this with Ace in the Hole and Crime Lord, but I guarantee Crime Lord is somehow going to be the one Unkar finds. If Unkar is rare in your area, feel free to sub in a couple cards of your choice (I'd probably pick Logistics and something else)

I'm also thinking about doing this same character, support, and upgrade suite with all removal events. They can't damage you if they don't have any dice!

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