Plutts Convoy w/Guide

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Sherkaun 706

First hand you will want Tech Team, and Imperial Inspection, then Fast Hands and Wingman as second picks.

Turn 1 - Generate resources, prevent damage, and get out Astromech, then grab the battlefield for turn 2

Turn 2 - Hopefully you draw and play First Order TIE Fighter, Slave I, or LR1K Sonic Cannon. Don't forget about Weapons Factory Alpha - Cymoon 1! Gather resources, leave 1 character unactivated in the case you can play Sonic Cannon, then use Astromech to change the vehicle die, or discard to reroll for Sonic Cannon if you roll a blank. All the while using Unkar's ability when able, Ciennas ability if you have the resources to reactivate, and Captain Phasma doing damage. This turn or any future turns you will not claim the battle since you have so many characters and supports.

Turn 3 - Focus first on removal, wait for your opponent to claim the battlefield before rolling out dice if able, then hit them hard.

Turn 4 - Repeat Step 3

Other notes: Use Ruthless Tactics to increase LR1K Sonic Cannon's 3 resource cost making it 9 damage!

I may remove Fast Hands or Wingman for another removal, since this deck only needs to claim the battlefield first turn.

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