OTK Launch bay deck

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Valador 11

Let's use some bad cards to make a fun combo deck. The goal of this deck is to use Launch Bay as your win condition. Play patiently, and when your opponent claims use all your draw cards to make launch bay a monster. Chance Cube is good early game to get money for launch bay, and when you have one out, use chance cube for an extra draw. cards like Into The Garbage Chute and Respite should be used on Admiral Ackbar - Perceptive Tactician because his die sides are not that valuable to us, just his ability. Your main draw cards are Don't Get Cocky, Ancient Wisdom, Award Ceremony, R2-D2 (legacies) and the ever unpopular Journals of Ben Kenobi. With all the card draw you can reliably do 8ish damage with launch bay, which can get multiple uses with Strategic Planning if you are set up well. Use R2, C-3PO and Yoda to set launch bay to ranged at start targeting a character you know you can kill this turn. Rebel is useful to get back needed removal (which there is very little of in this deck) or to draw more cards on a combo turn, or get another round of launch bay with planning.

At first your opponent will this you are a bad mill deck, which is what you want, play around that fact and have fun trying to get the combo. This is not a "good" deck by any means, you will get bodied, but when you pull off the combo, it's the best feeling this game can bring.

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