Damage Flow 2.0

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fortunevoyager 165

This is a copy of my fun deck that I roll out with during casual play. It has a really good habit of allowing consistent damage with the free re rolls and actions that you get during a turn.

It has two big weaknesses. If Han Solo dies, it's pretty much game over. that being said, most people are conditioned to go for Maz Kanata first. She's almost like a red haring. It sucks to lose her, but the more time you have with Han and the Millennium Falcon, the better off you'll be.

That being said, the 2nd weakness comes from the falcon. Without it, you lose. If It doesn't hit the field turn 1 or 2, you're just gonna suffer a slow death. So hard mulligan for it at the start, and use Maz's Castle to search the deck for it.

The big combo of the deck is as follows: Activate Ezra Bridger->Partnership->Activate Millennium Falcon and Han Solo with the partnership, as well as Maz Kanata with the Falcons Ability->reroll a die with Han->resolve 2 dice with Maz->and pay 1 to take another action from partnership.

If you're lucky enough after that to be able to Hyperspace Jump with the extra action from partnership, then congrats. you just resolved all your damage, and didn't let your opponent do anything.

Feel free to let me know what you think.

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edwardrekishi 168

My brother plays a similar deck with Maz and the Falcon and Partnership for massive turns. However, he also runs Lead by Example to get the whole team activated at once - it also has a super solid die for R. damage teams like this, plus Focus results.