Poe/Maz Kansas City Store Champ Winner

Symulator dobierania kart
Szansa: 0% – 0% więcej
Wzorowany na
Niczym. Talia zbudowana od nowa.
Wzorują się
Jeszcze nikt.

pablo 14

There are a bazillion Poe/Maz decks, but I wanted to build one that wasn't so vehicle-focused on Poe's special.

Mulligan

I'm hoping for a New Orders and at least one card to use with Poe's special. Thermal Detonator and Millennium Falcon are the best since Falcon hits at a 4 with no resource, and Thermal can do 6-9 damage. If I play Palp, I throw Thermal back.

Rolloff

Emperor's Throne Room - Death Star II is a must, so if you win, take your battlefield. If not, you're going to play new orders round 1 to remedy the situation.

Turn 1

If you have Hit and Run, start there. Roll in Poe. If you played H&R, roll in Maz, cash in at least one Poe special. If no H&R, after they go, if I landed one Poe special, I'll cash that in first, and activate Maz the turn after. I don't have a huge problem with them spending 1 resource to mitigate, since I don't need to resolve 2 Poe specials each round for this deck to hurt them quickly. The more they mitigate, the less they're upgrading. The long game favors P/M because eventually Planetary Uprising will close the game. If I won the battlefield, new orders is reroll fodder. Outside of Maz's Goggles, I don't put upgrades on as I'm hoping to put my planetary's down in the first few rounds. If I drew a planetary turn 1, I roll in and resolve a few dice until i play it, or until i see a disrupt on the other side. I'm hoping for 4-6 damage, and either a planetary or new orders switched battlefield rd 1.

Turn 2

Hopefully by turn 2 I'll start to get an idea of who they're targeting first. If it's Maz, and I dropped goggles rd 1, or if I have 3 resources, I'll play a Second Chance rd 2. Again, I would start with rolling Poe in, because I'm trying to distract them with fear of his special more than anything. If they've targeted Poe rd 1, rd 2 is great for putting a DL-44 Heavy Blaster Pistol on Maz, again, after I've rolled in Poe, so that they react by rolling in, and we can mitigate one of their diced when we drop the DL-44.

Closing Out

As the game progresses, our damage and speed pick up. If Poe is gone, then Maz should have multiple upgrades on her + a 2nd chance. Roll her in, do some quick damage with 2 of her dice, then claim the next time around to do 4 planetary. At the end, quick claims do damage before they roll out.

Final Thoughts

  1. I try not to throw the DL-44 from Poe's special, its only 3 damage, which is why U-Wing and Black One didn't get any love. Also, it's ambush and dice mitigation are great mid-game
  2. I like the thought of Launch Bay, but wind up playing cards to quickly to get the 4 damage from it.
  3. Bowcaster and Rocket Launcher are primarily a poe special target, but I'll use them as upgrades if i'm rolling resources in the beginning. If one of my characters has upgrades and is about to die, i'll try to upgrade them into a bowcaster even at the expense of throwing poe's special with it, since it's useful each rd out after that.
  4. Outmaneuver is helpful because I'm claiming almost every rd (outside of a potential Temmin "Snap" Wexley - Recon Specialist matchup. I don't make it a priority, but it winds up sneaking into almost every game I'm playing. Usually I'm 2 moves ahead of who I'm playing against, since I don't reroll hardly at all. My desire for quick claims is why I didn't include C-3PO, since it slows me down too much. I don't need to change Poe's 2/3 gun sides.
  5. If you happen to be flush with resources, and claim to change Poe to a special and Falcon them for 4, if you have 5 resources, you can drop it on your support line (rarely happens, but it was one helluva claim when it did).
  6. I use Loth-Cat and Mouse exclusively with Maz, Field Medic when necessary, and use Unpredictable either to mitigate them, or to try for a quick strike if I have a rocket launcher upgrade down.
  7. I never reroll if I have to discard a Defensive Position to do it. It's my MVP, especially against Darth Vader - Sith Lord or Palpatine - Galactic Emperor

Difficult matchups I've experienced

  1. Palpatine - Galactic Emperor is a difficult matchup because thermal isn't as effective, and we can't afford not to do 5-7 damage per round. If he gets Rise Again off, it's brutal. 6 mitigation cards is not enough against him. If you can get to him early, he folds like a camping chair.
  2. Emo Kids is a fun matchup because they use the same battefield, and because Kylo Ren - Vader's Disciple's special can hurt a heavy vehicle deck. If I see his special, I'll discard a falcon or nowcaster to reroll.
  3. Snap decks are no fun. I kill that dude first no matter what, because not being able to claim, receiving planetary damage, and starting 2nd with no defensive position is brutal.
  4. Rainbow 9's. I go after Bala-Tik - Gang Leader first since he has focus, 2 die, and a stand up ability. FN-2199 - Loyal Trooper rolls worse than you might think, at least in my experience. Still a tough deck. Maybe the hardest. After you claim, they just keep rolling and rolling, especially if they play Boundless Ambition. Ugh.

Thoughts/comments welcome!

Brak komentarzy