eKanan / eAhsoka - w/Guide (2.0)

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eKanan/eAhsoka - w/Guide 26 19 7 1.0
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Articero 881

The original write-up for this list is mostly re-posted below. Changes from version 1.0 to version 2.0 are explained here.

First, you may notice that there is very little costed dice removal in this list, and really that there's a pretty thin removal line across the board. Force Misdirection is too good with Kanan Jarrus - Rebel Jedi not to play, but I was finding that with many other cards such as Overconfidence and Deflect I was running into a funny problem. I would have the cards in my hand, be able to play them, and then just discard them to re-roll to maintain aggressive damage tempo or to save the resources for Ahsoka. Even without a need to reroll, powering my damage through ahead of my opponent just made more sense than trying to spend valuable resources on removal. The idea isn't dissimilar to aggressive Magic decks that forego counterspells - this deck does not want to be spending an abundance of time or resources wasting time trying to counter opposing strategies, particularly when many popular meta decks (lookin' at you, Sabine Wren - Explosives Expert) are difficult to interact with by design. I am also playing nine cards that aren't blue, which does provide a small defense against Kylo Ren - Tormented One's effect. This is an aggro deck that lives and dies by its character dice and flexible event line, so I switched out a fair amount of dice control for more events that have varied effects that help me pressure the opposing player. Synchronicity is a key add that has really over-preformed.

The upgrade list has been refined and narrowed, with only the more effective upgrades remaining in deck, and the costed nature of Ahsoka Tano - Force Operative's ability isn't as hateful when you run 21 zero cost cards.

As before, I know this version is far from perfect and there's still plenty of room for improvement. That said, it's played well for me (Over 75% win rate in a reasonably competitive local) and it's been extremely satisfying to play.

Original Write-Up:

The gameplan is to activate Ahsoka Tano - Force Operative as your first costed action in a turn whenever the gameflow will allow you to do so. Her two character dice are arguably better than any two cost upgrade you could play in a round, except perhaps Vibroknife (situationally), and a first turn double activation allows for a maximum of 12 damage when you also factor in Kanan Jarrus - Rebel Jedi's roll. Sure, other decks may eventually ramp to a point where they put out more damage than that, but this deck comes out firing from turn one and never looks back.

You can use the extra dice that Ahsoka generates for more than just damage, too! Ahsoka is a great character to use with both Guard and Destiny. Guard on one of her character dice still leaves three remaining (and a potential six damage). Destiny is even better, because Ahsoka often will roll numbers totaling 3-4, which allows for a free Rey's Lightsaber or Master of the Council on Kanan. Even just removing a single one of her dice showing a value of two allows for "free" drops of Vibroknife or Ancient Lightsaber. One of her dice essentially cost you a resource to get into the pool, so if you can turn it into extra upgrades above that curve you're doing something right! There will be times you have accumulated extra resources where dropping the extra upgrade on Ahsoka to get a three die activation off is correct too - just depends on the game!

The choice of Kanan over Rey - Force Prodigy for this build is one that bears explanation. To start, Kanan is a beast when paired with Force Misdirection. Resolving Kanan's focus side with his ability to turn his other die to the correct die face for Force Misdirection gives this deck a cheap option to launch some blowout dice control. Additionally, I believe his style of action cheating is superior to Rey's in a build like this. Rey requires that you play an upgrade on her to actually begin using her ability, which slows us down in the early game when we really want to be activating Ahsoka twice. Kanan doesn't rely on resources or card draw quite like Rey does, which makes him a better fit in a deck that doesn't run much of either. In short, Kanan's quick resolve ability, non-reliance on upgrades, and non-modified two melee side make him a strong character that fits a little bit better with Ahsoka than Rey - at least in my opinion.

Some of the card choices I made in the event lineup may seem a bit unorthodox, but Roll On and Clash played really well with Trust Your Instincts to help maximize damage on Ahsoka's sides without having to play card draw upgrades like Journals of Ben Kenobi or Fearless, which don't really improve your damage consistently and slow down the up-tempo style of play you want to bring to the table with this deck. To that end, I play zero-cost events where possible to make sure I still have options on turns I use both of my resources to roll Ahsoka.

9 komentarzy

striatic 1

This is pretty much what I ended up with after adapting your previous list, except for the adaptation plays x2 One With the Force instead of x2 Master of the Council, Doubt instead of Synchronicity and Shoto Lightsabers instead of Rey's Lightsaber/Confidence.

OWTF and Shoto Lightsaber are less resource intensive than MoTC and Rey's Lightsaber. Being able to Destiny Shoto into play off a single die instead of the 2 typically required for Rey's Lightsaber helps keep your tempo. Redeploy on Rey's Lightsaber is nice, but if you move it over to Ahsoka she becomes more costly to ready, making it less strong. Rey's Lightsaber also has a pay side that is very difficult for this deck to use.

One With The Force solves some issues the deck has with rerolling. Normally decks get a lot of mileage out of discard to re-roll, but since Ahsoka's dice leave and then re-enter the pool, re-rolling is required more often. This is difficult to manage, especially versus discard strategies. The focus sides on OWTF help with this, and it has a version of redeploy that won't put Ahsoka in a straightjacket. OWTF having a black damage side also works really well with Kanan, who can use his ability to resolve his focus side, change OWTF to 3 Ranged and then immediately resolve it no matter what is showing on the other dice you have in play.

Synchronicity is difficult to fire, given that Kanan has no innate shield sides and Ahsoka only has 1 per die. Using it to discard to re-roll will likely generate comparable or greater damage - albeit blockable.

I do really like the inclusion of Confidence. It seems better than Doubt.

mrFlibble801 1

@striatic, how are you using Doubt in a hero deck?

striatic 1

@mrFlibble801 apologies, I meant "Voices Cry Out". Which Confidence is much better than.

Scactha 888

Cool deck and I like the strategy of betting on zero cost events when using Ashoka. On the rerolling issue I feel that Jedi are beyond that with the new 2 cost sabers, Concentrate, Lightsaber Training and Force Speed. T2 or 3 it´s usually enough to win the damage race.

creamcorn 13

I really enjoy playing this deck but I could not string together a win against Baby Vader/Phasma :(

Articero 881

@striatic I like what you're saying about OWtF, but I think you end up trading damage for consistency a lot of the time with it. That isn't inherently a bad thing, and could be really positive. Definitely a cool change that I may have to test it out. Synchronicity does work though, even if you're correct about Kanan. Anything I can do to push extra damage out of hand I've tried, and while Riposte was way too inconsistent I found that I could usually get off Synchronicity once a game (and two damage is two damage, especially for an aggro deck).

@Scactha I definitely like the lists that feature Concentrate and Lightsaber Training, but two dice Ahsoka pretty much makes an upgrade-centric deck beyond difficult to build and play.

@creamcorn Aggro v aggro is tough, especially because our lack of control in deck means we cannot play as the control deck in these match-ups. All I can suggest is be as aggressive as possible and down whichever character is causing you the most problems as quickly as possible. I'm sure you know that, but good luck!

Scactha 888

@ArticeroI don´t really agree there. If a deck has 3+ blue weapons and Pull, which most decks have, at least Training is a good finisher to include. But different tastes.

As for control cards I like at least Deflect as a costed card due to it being a damage card but Overconfidence can be shifted for Sound the Alarm.

I´m increasingly cold on Kanan as our most powerful control card, Guard, is so dependant on speed. Cue Cad/Phasma and Sabine unloading before it´s online. I prefer Rey rolled out ready.

Did you test Do Or Do Not for rerolling Ashoka? I can see a case for it on her first roll out as any result would be good.

D4rthCaedus 243

I just played a slight variation of this deck at a 12 man Q4 tourney. Came in 3rd, 3-1, losing to eMace/Rebel Trooper. He was recurring Honor Guard EVERY turn, with guardian and a first turn Force Speed I couldn't push enough damage through. It was tight though until I lost Kanan to a misplay (I forgot about Mace's execute ability). Couldn't catch up after that.

Sound the Alarm was an all-star.

I am going to test OWTF and report back, as I was rerolling WAY too much. Which sucked because most of our removal is based on seeing damage.

With the new meta, I also think Caution is a no-brainer. Using it on a blank Ahsoka die is beautiful.

Do or Do Not is intriguing, but I don't feel it will survive playtesting. Will definitely try though.

Articero 881

Caution and Sound The Alarm are natural fits that should definitely be seeing play in any new versions of this deck. One With The Force is something I would be curious to try, but since it almost certainly takes the Master of the Council spot that's a tough call. I guess you could try running both, though!

Do Or Do Not is something I always want to work, but which is by nature inconsistent and therefore unreliable.

Glad to see people are still playing with this character combination!