You want control? YOU CAN'T HANDLE THE CONTROL!!! 12-1 reco

Symulator dobierania kart
Szansa: 0% – 0% więcej
Wzorowany na
Niczym. Talia zbudowana od nowa.
Wzorują się
You want control? YOU CAN'T HANDLE THE CONTROL!!! 1 0 3 2.0

Solomon Darkfury 655

This deck though similar to the eVader/Jabba I have in the hall of fame is more control centric... It's all about using the Darkside and some Gangster tricks to control everything that happens on the way to victory!

With Dooku's ability and with constant Shield production from Immobilize. The staying power is INSANE!!!!

• Focusing to what you want almost every single turn... If it isn't what I need ie. opponent has no cards in hand negating my Mind Probe? Oh well let me focus that to the 1resource 3 ranged side... Oh you have shields on your character? Let me change to Kylo Ren's Lightsaber special...

• Specials for DAYS... Mind Probe, Sith Holocron, Force Choke, Force Throw... ALL HAVE 33% CHANCE TO ROLL A SPECIAL... Then throw in Cunning and copy whatever you want! Almost every turn I have a special to use if I want. Oh look I just rolled special on Force Choke and Force Throw... Let me turn your One with The Force to 3ranged then throw it in your face...

• Control that will make you vomit... every turn I'm choosing if I want you to keep your dice or manipulate them... Ooooo look 3melee on your General Grievous! Isolation... Your Sith Holocron hit it's special? Let me Electroshock that... Your Launch Bay pull you 4 ranged? Yeah let's just Immobilize that... Your Thermal Detonator rolled a special? Cunning... Oh you've been saving those resources for something special in your hand? You may as well Abandon All Hope... 3 melee on your Darth Vader? I'll remove my blank with He Doesn't Like You...

• At this point your opponent is so on tilt they aren't even paying attention to what you are doing with your dice... Mind Probe rolled a blank? Nope... There is enough focus in this deck to make Yoda's head spin!

• Oh you look confused by all this dice insanity and debating your next move? Thankful I had that 1 blank die left and you have your fully shielded Luke Skywalker with one life left? While you are trying to breathe I will claim and turn that Lightsaber special and 2 unblockable him....

Make sure you try and get the shields at the beginning. You want the shields!!! If you win the roll, choose their battlefield.

Put the shields and Sith Holocron on Jabba the Hutt then cycle in your blue upgrades. Kylo Ren's Lightsaber and Lightsaber to Count Dooku usually...

BTW if you are worried about cost curve, I never pay more than 2 for anything (except sabers)... Sith Holocron does the rest...

Then manipulate your dice or theirs on your way to victory... I can't tell you how frustrating this deck is for your opponent... expect A LOT of them to get put on tilt...

This deck is about MAXIMUM control over EVERYTHING! From manipulating everything they have to changing everything you have to what you want it doesn't get much better than this! Try it out! Expensive as hell deck but OH SO WORTH IT!

PS. The one loss was from someone who popped two Mind Probe specials on me first turn... I will continue to play and update the deck and W/L record as needed :)

25 komentarzy

Gryn 20

Did you try it against eVeers/eJango?

Solomon Darkfury 655

@Gryn Sure did! Mitigated their dice first turn then second turned hammered veers into oblivion second turn... Another good way is to keep making that deck discard it's hand... Doesn't hold up for shit without being able to reroll...

prozz 1

you forgot to publish 3 more same decks with updated record AND CAPSLOCK

Galonso 1

No one cares about your win loss record. Post again if you have a new deck. Edit this post if you make some + or - changes. You publish every few days the same deck with the same description plus or minus a new sentence.

Book 1394

Hall of fame... BWAHAHAHAHA

Solomon Darkfury 655

`@Galonso Whenever you edit the actual deck build you jave to republish as a new version. And this deck is waaaayyy more control focused tha rVadee/eJabba...

Solomon Darkfury 655

@prozz if you edit the acrual structure of the deck you have to republish as a new version...

Solomon Darkfury 655

@Book issues mate?

Book 1394

Just amused. You seem very impressed with yourself, your record, and the paltry limelight that is being on the front page of a site for a new game. ALL CAPS!

Solomon Darkfury 655

@Book 1) record is mentioned bc it is often asked... anythung more specific such as bs certain deck archetypes, i address in comments... 2) I mention hall of fame as my previous deck is there and this is derived from it thougb significantly more control centric... 3) Clearly you've never seen "A few good men". Caps is to emphasize volume, not draw attention... 4) This is now the second post of mine with your trolly comments... if you want to do that please take it elsewhere...

Book 1394

I have a comprehensive feedback. This reply proves: you're not here to discuss; you're here to pontificate. And it seems you aren't noticing the other comments about your brand of sharing. Don't post things online and not expect people to reply, comment, whatever. It's how these things work. As far as trolling, I think not. You don't want to actually discuss anything, hence why you're interpreting it as an attack. Admittedly, this post made me laugh.

Carry on.

Solomon Darkfury 655

@Book "Hall of fame... BWAHAHAHAHA".... Yep good constructive feedback there mate... truly invaluable knowledge... and I've already addressed in previous comments that when you edit deck structure the site forces you to republish as a new version to save the information publicly sooooo yeah...

Book 1394

I conceded this already. What about the first time?

Solomon Darkfury 655

@Book first time of what?

Vendell 1

Played this at a local tourney today and went 1-3, maybe due to the fact that I didn't draw holocron in any of my games, despite full mulligans every time, or maybe due to the fact that people just focused Jabba EVERY TIME. I used at least two removal cards every turn, and still in most games he died by turn 3-4. Don't know where you play this deck or against whom, but it really lacks ways to kill your opponent. Unless this is a mill deck.

Solomon Darkfury 655

@Vendell yeah man idk what to tell you... you can't really judge a deck bc you had bad pulls bro... did you not even get any Immobilizes to stall? Did you try and make sure he started with shields? Rnjesus can be cruel bud... sorry

phaustus 1650

I'm not trying to sound dismissive or disrespectful, but I have a hard time believing this deck "hammered eVeers/eJango into oblivion".
Mitigating its dice first turn literally means chucking your entire hand (because 5 damage 1st turn is actually "on par" for an aggressive Jango deck), so I'm not sure what you could really do going from there...
My experience so far, playing decks like this (against aggro Jango) has been that, although you can sometimes weather the initial onslaught if your opponent is unlucky enough, you will still eventually get your sith killed (whether it's Dooku or Vader) and from there it's all downhill.
At least, with Vader Raider, you can be a lot more aggressive and return a similar amount of damage. Then it becomes a race to see whoever kills a character first (which, if you win it, puts you in a good position since you have more control).
But, if it's been working out for you as well as you imply, then I can't really argue with results (just say that I haven't met similar success in our meta).

Solomon Darkfury 655

@phaustus 1) If you are going to quote me quote me right... I said, "Mitigated their dice first turn then second turned hammered veers into oblivion"... 2) I'm not talking about Dooku's ability though it helps... I'm talking about dice removal... 3) Not sure why people are targeting you Sith first nor why you are having a hard time bc of it... 4) You understand what Mind Probe does right? You understand it goes on Jabba right? 5) I sincerely hope you build this deck card for card and give it a go... best of luck bud

phaustus 1650

@Solomon Darkfury You won't manipulate Jango's dice and he'll always get to resolve them (barring terrible rolls, of course); that's why I referred to Dooku's ability as the only way to mitigate damage on the first turn. Also, you'd need pretty insane rolls to deal over 9 unmitigated damage on the second turn with this type of deck (and by that I'm not even trying to say the deck is bad, just that it's not "its style" to deal large burst that early in the game).
And a reason to target the sith first is because it's the only one with damage on their character dice and a lot of cards in the deck need to spot a blue character so, once you remove that, Jabba struggles to find a holocron and equip something decent in time.
Of course, if you start stacking everything on Jabba right from the get go, he's going to be targeted instead. It can be hard to have both of your character pose viable threats (but yes, sometimes it can work out).
I have built this deck and others with similar control packages. Sometimes, they work, sometimes they don't. But I wouldn't consider the aggro match-up to be favourable, even less so against eVeers/eJango, but I guess that's where our opinions (and even personal play experiences) will differ.
Like I said in my previous post, if it's working out for you, then that's good. I was merely stating my own experience and trying to offer constructive criticism.

zazoo 1

I tried a deck that was almost the same as this one and sure it is good but it is not consistent. If you dont get a holocron in your opening hand your odds of winning drop dramatically and even if you do get it a decent eVeers/eJango deck played well will still win most of the time.

Solomon Darkfury 655

@phaustus Why are you bothering with Jango? Your first target in that deck should ALWAYS be Veers... 1) His dice are stronger and 2) You can't touch Jango's dice... I've killed Veers second turn with this deck three times now... I'm not sure why you are having such an issue mitigating Veers dice until you can do a paltry 9 damage to him...

phaustus 1650

@Solomon Darkfury While Veers' dice are stronger, upgrades will always be stacked on Jango, resulting in more overall damage coming out from him. With that being said, Veers should still be your target since you manipulate his dice (outside of Tactical Mastery) and he has 1 HP less.

I must admit that I am, however, quite puzzled as to how you can regularly stack 9 damage (plus shields) against Veers on turn 2, though.

You can deal 2.3 damage per turn on average by using both Dooku's and Jabba's dice (if you Dooku's dice on 2 ), barring any rerolls. Even with multiple rerolls, you're capped at 4. The only upgrades that could help ramp up your damage will go online on turn 2, and due to their cost, it means you won't be manipulating dice (or you'll need to get out a holocron and get really good rolls).

Now, just to be clear, I'm not saying this deck is bad at all. In fact, I do feel like it's perfectly tournament-worthy. The only contentious point is your claim that it eats eVeers/eJango for breakfast when, frankly, no deck can have a 92% win rate and I feel like the aggro match-up is actually this deck's weaker one, not its strong one. Personally, I feel this should be about 40/60 at most for this deck against eVeers/eJango (but much higher against triple characters decks and possibly other control builds).

Out of curiosity, what has been your record against other popular/successful builds, like Sister Sledge, Vader Raider, eRey/eHan, Padmill, eRey/2xPadawan and FOST/Phasma/Bala? (and, again, not trying to "diss" or anything, I am genuinely interested because I have had less extensive testing with this deck and I'm trying to gauge the efficiency of every deck in every match-up)

Solomon Darkfury 655

@phaustus... I've killed Veers turn 1 before lol Mindprobe, Cunning, both hit specials and Dooku rolled 3 damage... now granted that was insane but yeah all I need to do is 4 or 5 each turn... not to mention force throw is just as nasty.

You do realize Holocron and Mind Probe and Force Choke and Force Throw are all 33% chance to hit special right? Then I have Dooku and Jabbas foci to get them there if not... sooo I'm not sure where you think I'm capped at 4 damage...

I never said it matched up strongest against aggro... I said when played properly it can handle it...

I've beaten Vader Raider, Padmill, eRey/eHan, FOST Phasma BAla, and eRey/2padawan... never played sister sledge with this deck...

phaustus 1650

@Solomon Darkfury Since arguing about dice probabilities would probably spark a sterile and exasperating debate, I'd rather move on to something else and ask about some of your card choices : )

How have you found Abandon All Hope and Mind Trick so far?
I personally really don't like Abandon All Hope, due to the fact your opponent can still choose something that will not affect him, but Mind Trick shows promise. However, being both costly compared to other control-oriented events, I'm hesitant to use them.
How often do you end up using those two events for rerolls instead of playing them?
I kinda feel like another copy of Feel Your Anger might serve you better than Abandon or Mind Trick, especially when combined with Force Choke and Immobilize (or maybe I just like the card more than I should :P ).

Have you tried Dodge or Deflect and, if so, did you feel they were still underperforming in the ranged aggro match-up?

What about Backup Muscle? (or perhaps you feel it's too aggro and you don't need the extra damage; personally I really like the extra reach it provides and threatening lethal is a necessity even for more control-oriented decks, in my opinion, to keep your opponent in check)

Solomon Darkfury 655

@phaustus I have considered tossing the Abandon for another Feel your anger... I just feel situations do arise where Abandon is useful. It's in essentially for a couple specific decks... I love Mind Trick for mitigating hyper aggro decks. Usually when I am using Force Choke it is to turn an opponents dice to ma numerical then throwing it at them :) Killed off Luke tonight that way... Regarding Dodge and Deflect, they are definitely great cards just depends on local meta... if you have a ton of Jango Veers then definitely sub some in. I've had Backup Muscle in the previous iteration using Vader and yes it is amaing but for this deck I felt it wasn't a good fit...