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MTUethomas 39

Milling you I am doing. Mind not pretty girl with little stick you will.

How did this happen? Why? ...

This is a homebrew deck resulting from buying the Rey starter "deck" and pulling lots of dedicated Mill from 6 booster packs. Trading was used to get Luke's lightsaber. Some of the events and upgrades were ordered as singles (lightsaber, cunning, and one with the force were all sold out).

Summary

This deck is mostly for fun. Lots of supports, cheap actions, and 3 characters promote strings of unhampered action after a claim. This allows you to stall if you want as well. Winning by vicious Padme beats or hired help force control can be humorous. Looking at peoples' hands can help inform your turn or just provide material and leverage for messing with your opponent and choosing entertaining reactions to what is in their hand.

A well upgraded Rey can take out opponent characters with help from hired gun so milling may not be a frequent actual victory (unless you want to stop bopping them and force a win by Mill on principle)..

Opponents must take out both Rey and hired gun to stop high damage rolls. They must take out both Rey and Padme Amidalla to stop milling. Upgrades can make that double threat triple. In the mean time, this team will be focusing on just the biggest threat first.

Piloting

Opening hands should include plenty of upgrades. The efficient costs and number of resource faces can lead to drawing through your deck just as fast as your opponent being milled (also kind of humorous). This also means that you are likely to draw most or all of your upgrades each game so you can afford to be intentional and selective about who gets what.

The deck is low on shields. If this is watched with the claim option, reroll cards, and focus dice with Rey swinging hard, it can be survivable. Overlooking this vulnerability is a mistake sure to be paid for heavily.

I have found that this deck can stand a chance against hard matchups but only if played differently according to the opponent's strategy. These are some matchups that I kept losing to in initial playtests until I used specific approaches:

Aggro matchup:

Load [[Padme Amidala]] with weapons, ][hired gun]] with force powers, and [[Rey]] with B only upgrades. Avoid the temptation against [[Jango Fett]] to race by equipping [[Rey]] each turn. Pretend all your Mill cards read "discard this card to reroll each of your dice that does not show damage or resources".

True Mill matchup:

Draw them into using their focus dice against you with aggression from [[Rey]] and then discard your mill cards to reroll. Go ahead and voltron [[Rey]] right away since it is unlikely that she will be defeated.

Most other matchups:

I would min/max each dice pool according to the cards in hand, going with the flow of whatever gives the most value or biggest swing in game impact using the least extra resources. Other than in the above matchups, this baseline strategy has gone well.

Wish list

+1 {{cunning}}, +1 ((lightsaber)), /one with the force/

I don't know what to let go of for these. I aready dropped one [[use the force]] that I now miss. I would probably start a "sideboard" that includes situational cards like: 2x [(hyperspace jump)].

Frankly, I'd likely have better luck trying to trade [[Luke's light saber]] for @[one with the force] than trying to find a copy by pulling it from a pack or buying it somewhere.

Honest need note: I tried lots of ways to link cards but I'm shooting in the dark without a reference guide. Where can I find one of those for this site?

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